Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to switch from combat to chase
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8507571" data-attributes="member: 11"><p>I find it interesting that a couple of people have mentioned bows or spells with very long ranges. That may be the case in ideal conditions, but in my experience unless the combat is happening in a very large open field, it is fairly easy in a dungeon, forest, swamp, urban environment, etc - to get far enough away, around a a corner, through some thick brush, just over a rise, etc to be technically within range but out of line of sight without really be "hiding," thus 90% of the time severely limiting very long range combat like that (or course there are other times when PCs or enemies have higher ground and a better vantage to get some use of out of those long ranges).</p><p></p><p>As for the question at hand, it really is ad hoc for me, because it depends on things like how many enemies decide to turn and run, are they all doing it at once in response to a command or combat event, or are they doing it as their individual morale breaks becomes a cascade? I guess I should also note that I prefer to roll separate initiative for each monster or group of monsters. So assuming there is no immediate combat to resolve and one or more of the enemies are fleeing, I might just move to theater of the mind and keep it in rounds that just move a lot faster because most turns all people are doing is moving. Eventually, the foes either get far enough away or out of sight to hide or be unreachable in some other way or they are caught and combat resumes OR they surrender. Of course, other possibilities exist like, you don't catch them but you observe them from a distance crawl down a sewer grate or disappear into warehouse, etc. . . and then action shifts again.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8507571, member: 11"] I find it interesting that a couple of people have mentioned bows or spells with very long ranges. That may be the case in ideal conditions, but in my experience unless the combat is happening in a very large open field, it is fairly easy in a dungeon, forest, swamp, urban environment, etc - to get far enough away, around a a corner, through some thick brush, just over a rise, etc to be technically within range but out of line of sight without really be "hiding," thus 90% of the time severely limiting very long range combat like that (or course there are other times when PCs or enemies have higher ground and a better vantage to get some use of out of those long ranges). As for the question at hand, it really is ad hoc for me, because it depends on things like how many enemies decide to turn and run, are they all doing it at once in response to a command or combat event, or are they doing it as their individual morale breaks becomes a cascade? I guess I should also note that I prefer to roll separate initiative for each monster or group of monsters. So assuming there is no immediate combat to resolve and one or more of the enemies are fleeing, I might just move to theater of the mind and keep it in rounds that just move a lot faster because most turns all people are doing is moving. Eventually, the foes either get far enough away or out of sight to hide or be unreachable in some other way or they are caught and combat resumes OR they surrender. Of course, other possibilities exist like, you don't catch them but you observe them from a distance crawl down a sewer grate or disappear into warehouse, etc. . . and then action shifts again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to switch from combat to chase
Top