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How to switch from combat to chase
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<blockquote data-quote="NotAYakk" data-source="post: 8507635" data-attributes="member: 72555"><p>In the first case, adding some variability to speed and/or a run action can help shut it down.</p><p></p><p>In the second case, creature A should be dead unless they can find cover.</p><p></p><p>Another run at the run action:</p><p><strong>Run</strong>: You can take the Run action on a turn after you took the Dash or Run action.</p><p></p><p>When you Run, you first roll Strength(Athletics) and add that to your speed. Then you gain the benefits of the Dash action. Finally, you have disadvantage on opportunity attacks until the end of your next turn.</p><p></p><p>---</p><p></p><p>Now, A dashes 60 feet, provokes an OA. B dashes and closes the distance.</p><p></p><p>Now A runs. It gets 1 more OA, but now gains an extra set of distance.</p><p></p><p>B can now open up the distance. If A keeps pace while also Running, the OAs will be at disadvantage.</p><p></p><p>Now, it takes effort to get away here. All things being equal, B is screwed, because A can keep up. But fleeing combat is dangerous; you usually have to leave someone behind to delay your foes to buy time.</p><p></p><p>If fleeing combat wasn't dangerous or hard, then you couldn't ever kill a foe with weapons unless they held their ground. They'd just walk away.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8507635, member: 72555"] In the first case, adding some variability to speed and/or a run action can help shut it down. In the second case, creature A should be dead unless they can find cover. Another run at the run action: [b]Run[/b]: You can take the Run action on a turn after you took the Dash or Run action. When you Run, you first roll Strength(Athletics) and add that to your speed. Then you gain the benefits of the Dash action. Finally, you have disadvantage on opportunity attacks until the end of your next turn. --- Now, A dashes 60 feet, provokes an OA. B dashes and closes the distance. Now A runs. It gets 1 more OA, but now gains an extra set of distance. B can now open up the distance. If A keeps pace while also Running, the OAs will be at disadvantage. Now, it takes effort to get away here. All things being equal, B is screwed, because A can keep up. But fleeing combat is dangerous; you usually have to leave someone behind to delay your foes to buy time. If fleeing combat wasn't dangerous or hard, then you couldn't ever kill a foe with weapons unless they held their ground. They'd just walk away. [/QUOTE]
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