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*Dungeons & Dragons
How to switch from combat to chase
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<blockquote data-quote="Laurefindel" data-source="post: 8508870" data-attributes="member: 67296"><p>That’s pretty much it.</p><p></p><p>It works best with a house rule where you can « chase » a prey with a spell or a ranged weapon without actually moving.</p><p></p><p>If one wants to allow retreat in D&D, that’s the best way to do it. Otherwise it becomes an option so inefficient that you’re better off fighting to the death pretty much all the time.</p><p></p><p>If the monsters flee? The PCs win their fight, they get their XPs, they look bad ass, and the game saved 20 minutes of tedious combat where the outcome was almost certain (otherwise the baddies wouldn’t have fled). Everyone's happy. If they really don’t want the bad guy to get away; that’s what the chase rules are for.</p><p></p><p>If the PCs flee? The PCs lost their fight, the game avoided a (probable) TPK, the bad guys keep doing their bad guy stuff, and everyone is happy. Well, the bad guys are at any case. If the bad guys really want to kill or capture the PCs; that’s what the chase rules are for.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8508870, member: 67296"] That’s pretty much it. It works best with a house rule where you can « chase » a prey with a spell or a ranged weapon without actually moving. If one wants to allow retreat in D&D, that’s the best way to do it. Otherwise it becomes an option so inefficient that you’re better off fighting to the death pretty much all the time. If the monsters flee? The PCs win their fight, they get their XPs, they look bad ass, and the game saved 20 minutes of tedious combat where the outcome was almost certain (otherwise the baddies wouldn’t have fled). Everyone's happy. If they really don’t want the bad guy to get away; that’s what the chase rules are for. If the PCs flee? The PCs lost their fight, the game avoided a (probable) TPK, the bad guys keep doing their bad guy stuff, and everyone is happy. Well, the bad guys are at any case. If the bad guys really want to kill or capture the PCs; that’s what the chase rules are for. [/QUOTE]
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