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How to take over a Marilith with a cantrip (not really...) - Our playtest report!
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<blockquote data-quote="Rhenny" data-source="post: 6066443" data-attributes="member: 18333"><p>Great report! I loved reading it. D&DNext does work well with the type of game style you've experienced. I love how easy it is for the DM to improvise on the fly. That wizard idea to mimic the cult leader's voice was awesome.</p><p></p><p>I've DMd and played the rogue, and I agree with your player's comments. One thing to note is that when the skill dice gets bigger (even next level when it is 1d6 instead of 1d4) skill mastery becomes more and more useful, so what doesn't seem so hot for the 1st level rogue, becomes better at 2nd, and really good at 7th and above. Also, if the rogue really wants to be good at something, he/she can always use skill focus and skill supremacy to really become an expert sneak, etc. Yeah, it eats up feats, but it does allow players to really specialize if they want to.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6066443, member: 18333"] Great report! I loved reading it. D&DNext does work well with the type of game style you've experienced. I love how easy it is for the DM to improvise on the fly. That wizard idea to mimic the cult leader's voice was awesome. I've DMd and played the rogue, and I agree with your player's comments. One thing to note is that when the skill dice gets bigger (even next level when it is 1d6 instead of 1d4) skill mastery becomes more and more useful, so what doesn't seem so hot for the 1st level rogue, becomes better at 2nd, and really good at 7th and above. Also, if the rogue really wants to be good at something, he/she can always use skill focus and skill supremacy to really become an expert sneak, etc. Yeah, it eats up feats, but it does allow players to really specialize if they want to. [/QUOTE]
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Community
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How to take over a Marilith with a cantrip (not really...) - Our playtest report!
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