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How to Teach a GM to be a Player?
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<blockquote data-quote="Challenger RPG" data-source="post: 7653047" data-attributes="member: 6701020"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=26651" target="_blank">amerigoV</a></u></strong></em> : Ha ha, I bet there's a pretty good story to that 'never trust an undead' bit. </p><p></p><p>I think the idea about giving the GM some administrative tasks is great. I'll definitely pass that solution on to the DM who gave me the idea for the article. The DM in question has said I'm a royal pain as a player and that's something I can't totally disagree with. However, this idea is excellent. Thanks!</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=91834" target="_blank">Phototoxin</a></u></strong></em> : I'm like that as well in spades. Also, as a GM I like to reward the players who contribute to the 'story' of the game even if they're a little loose with the rules and campaign setting when they do it. I guess that could just be my 'style' of game mastering. You're not alone, anyway.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87792" target="_blank">Neonchameleon</a></u></strong></em> : You're bang on with this suggestion. I'm kind of kicking myself for missing this option. I think that's a great idea. I've been meaning to check out 13th Age for a while now anyway, maybe this is a good excuse to take the time to learn the system.</p><p></p><p>I agree with you about the collaborative advantages of world-building, but in the position of the player in those games, I didn't feel it was my right to question the DM shutting my input down. That said, I can't exactly say I'm a basket of roses as a player either. Regardless, it's a great suggestion. Thank you.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6701846" target="_blank">Sir Knight</a></u></strong></em> : That's pretty cool. I think it would be really neat to game with a few players who'd all had some experience with game mastering. It's also neat you can all chat about mechanics and plot during the game. It sounds like you have a really cohesive group of fine players.</p><p></p><p>I also agree that every game system and group of players is different. I'm sure I haven't covered all the solutions (or even the good ones!) I've just used what I felt was employed most often on the rare occasions when I've been a player instead of a GM. One of the players-turned-GM thinks that the situation is impossible, but I thought it would be neat to write an article about it and see the great solutions people came up with.</p><p></p><p>In my particular case, we tend to play a lot of D&D and my own invented game systems. However, at some point or other I've forced most of my players to play just about every RPG I can get my hands on. Some of my fellow GMs tend just to prefer D&D.</p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6677017" target="_blank">Sword of Spirit</a></u></strong></em> : I totally agree with you. Thanks for the great suggestion about asking the GM what can be done to help out. The next time I'm a player, I think that's a fine thing for me to try out.</p><p></p><p>I'm also a kindred spirit when it comes to problem solving. I also have a pretty hard time sitting quietly when the GM is distracted for what seems like half an hour. On one occasion, I was known to have created and played out a 15 minute subplot with another player while the GM was up to something else. When the GM found out what had happened, the GM wasn't terribly impressed. I still get ridiculed for that, and it was years and years ago.</p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=29760" target="_blank">Luce</a></u></strong></em> : Another great idea. Playing a different system sounds like it could work really well. Some players turned GMs have a favorite, but I think it would be something good to try out.</p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8863" target="_blank">Orius</a></u></strong></em> : I tried. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4892" target="_blank">Vyvyan Basterd</a></u></strong></em> : Kudos on that. I've been called a terrible player on more than one occasion, and sometimes by players who I really respect. I have to admit that I sometimes earn that title. </p><p></p><p>As for attention span, I guess I've also had that problem. In one particular game, I actually became less and less engaged in the game until the point where I stopped reading (an unrelated book) and wandered off. It was actually kind of embarrassing seeing as I'd begged everyone to play, but I just couldn't keep my focus on the game.</p><p></p><p>Throughout the 5 hour session, I was a 0-level farmer the entire game forced to be a servant to a crazy old wizard. Apart from failing miserably at the basest of tasks, I wasn't really allowed to do much. I guess you could say I was spoiled by playing 1st level heroes all the time, and that it was a great role-playing opportunity. However, there wasn't even a single battle in the entire time I was playing (and I'm still 0-level in that game as far as I know). The other players enjoyed themselves immensely so it must have been just me.</p><p></p><p>Mishihari Lord: Kudos on trying not to be 'that guy'. I think most good GMs try to do the same, but it sounds like you've succeeded.</p><p></p><p>I'm not sure I actually agree with the advice in the column, as most of it has basically been used to try to keep me in line as a player. However, thanks for saying some of it was helpful (if not the premise).</p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=78752" target="_blank">DMZ2112</a></u></strong></em> : </p><p></p><p>Well, I guess I agree and disagree.</p><p></p><p>To some extent I agree that a GM needs to have a tough skin to do his job. Some of my players say they'll never GM me as a player, but that can make it hard for them to GM games. I know I might not be the best player, but if we work together (and not against each other) I think the only way to pull it off is to keep trying. If you just quit, you can never succeed.</p><p></p><p>The part where I disagree is with the points in the article being perfectly valid. I know I'm the one who wrote it, but they were mostly tactics used on me by other GMs. I guess I may have come up with a few of them myself, and it's good to know they can be helpful. Also, it's interesting you should say they can be used against other kinds of player entitlement. I'd never thought of that, but it's quite true. </p><p></p><p>***</p><p></p><p>Thanks for the great comments, everyone! I'll definitely be passing on this info to some players-turned-GMs. I really like the idea of giving the former GM administrative tasks in general whether playing NPCs, handling combat mechanics, or whatever. I do agree that part of the problem seems to lie in the massive shift of 'game-time' involved with turning from GM to player and administrating would be a great way to soften this major shift until the GM could adjust to his new role as a player.</p><p></p><p>That said, I'm the GM, you got a problem with that?</p><p></p><p><span style="font-size: 9px">(Above sentence is a joke and should not be taken seriously).</span></p></blockquote><p></p>
[QUOTE="Challenger RPG, post: 7653047, member: 6701020"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=26651"]amerigoV[/URL][/U][/B][/I] : Ha ha, I bet there's a pretty good story to that 'never trust an undead' bit. I think the idea about giving the GM some administrative tasks is great. I'll definitely pass that solution on to the DM who gave me the idea for the article. The DM in question has said I'm a royal pain as a player and that's something I can't totally disagree with. However, this idea is excellent. Thanks! @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=91834"]Phototoxin[/URL][/U][/B][/I] : I'm like that as well in spades. Also, as a GM I like to reward the players who contribute to the 'story' of the game even if they're a little loose with the rules and campaign setting when they do it. I guess that could just be my 'style' of game mastering. You're not alone, anyway. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=87792"]Neonchameleon[/URL][/U][/B][/I] : You're bang on with this suggestion. I'm kind of kicking myself for missing this option. I think that's a great idea. I've been meaning to check out 13th Age for a while now anyway, maybe this is a good excuse to take the time to learn the system. I agree with you about the collaborative advantages of world-building, but in the position of the player in those games, I didn't feel it was my right to question the DM shutting my input down. That said, I can't exactly say I'm a basket of roses as a player either. Regardless, it's a great suggestion. Thank you. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6701846"]Sir Knight[/URL][/U][/B][/I] : That's pretty cool. I think it would be really neat to game with a few players who'd all had some experience with game mastering. It's also neat you can all chat about mechanics and plot during the game. It sounds like you have a really cohesive group of fine players. I also agree that every game system and group of players is different. I'm sure I haven't covered all the solutions (or even the good ones!) I've just used what I felt was employed most often on the rare occasions when I've been a player instead of a GM. One of the players-turned-GM thinks that the situation is impossible, but I thought it would be neat to write an article about it and see the great solutions people came up with. In my particular case, we tend to play a lot of D&D and my own invented game systems. However, at some point or other I've forced most of my players to play just about every RPG I can get my hands on. Some of my fellow GMs tend just to prefer D&D. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6677017"]Sword of Spirit[/URL][/U][/B][/I] : I totally agree with you. Thanks for the great suggestion about asking the GM what can be done to help out. The next time I'm a player, I think that's a fine thing for me to try out. I'm also a kindred spirit when it comes to problem solving. I also have a pretty hard time sitting quietly when the GM is distracted for what seems like half an hour. On one occasion, I was known to have created and played out a 15 minute subplot with another player while the GM was up to something else. When the GM found out what had happened, the GM wasn't terribly impressed. I still get ridiculed for that, and it was years and years ago. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=29760"]Luce[/URL][/U][/B][/I] : Another great idea. Playing a different system sounds like it could work really well. Some players turned GMs have a favorite, but I think it would be something good to try out. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8863"]Orius[/URL][/U][/B][/I] : I tried. :P @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4892"]Vyvyan Basterd[/URL][/U][/B][/I] : Kudos on that. I've been called a terrible player on more than one occasion, and sometimes by players who I really respect. I have to admit that I sometimes earn that title. As for attention span, I guess I've also had that problem. In one particular game, I actually became less and less engaged in the game until the point where I stopped reading (an unrelated book) and wandered off. It was actually kind of embarrassing seeing as I'd begged everyone to play, but I just couldn't keep my focus on the game. Throughout the 5 hour session, I was a 0-level farmer the entire game forced to be a servant to a crazy old wizard. Apart from failing miserably at the basest of tasks, I wasn't really allowed to do much. I guess you could say I was spoiled by playing 1st level heroes all the time, and that it was a great role-playing opportunity. However, there wasn't even a single battle in the entire time I was playing (and I'm still 0-level in that game as far as I know). The other players enjoyed themselves immensely so it must have been just me. Mishihari Lord: Kudos on trying not to be 'that guy'. I think most good GMs try to do the same, but it sounds like you've succeeded. I'm not sure I actually agree with the advice in the column, as most of it has basically been used to try to keep me in line as a player. However, thanks for saying some of it was helpful (if not the premise). @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=78752"]DMZ2112[/URL][/U][/B][/I] : Well, I guess I agree and disagree. To some extent I agree that a GM needs to have a tough skin to do his job. Some of my players say they'll never GM me as a player, but that can make it hard for them to GM games. I know I might not be the best player, but if we work together (and not against each other) I think the only way to pull it off is to keep trying. If you just quit, you can never succeed. The part where I disagree is with the points in the article being perfectly valid. I know I'm the one who wrote it, but they were mostly tactics used on me by other GMs. I guess I may have come up with a few of them myself, and it's good to know they can be helpful. Also, it's interesting you should say they can be used against other kinds of player entitlement. I'd never thought of that, but it's quite true. *** Thanks for the great comments, everyone! I'll definitely be passing on this info to some players-turned-GMs. I really like the idea of giving the former GM administrative tasks in general whether playing NPCs, handling combat mechanics, or whatever. I do agree that part of the problem seems to lie in the massive shift of 'game-time' involved with turning from GM to player and administrating would be a great way to soften this major shift until the GM could adjust to his new role as a player. That said, I'm the GM, you got a problem with that? [SIZE=1](Above sentence is a joke and should not be taken seriously).[/SIZE] [/QUOTE]
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