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How To Teach New DMs (Dungeon crawling, etc.)
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<blockquote data-quote="Lanefan" data-source="post: 9033693" data-attributes="member: 29398"><p>True, but I also want to account for what's happened to the place between the time the original builders left and the current occupants moved in. I mean, the place could have had half a dozen different sets of occupants over the centuries, each making their own changes and additions and subtractions... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not sure if it came before or after Ravenloft, but I think it's X13 Crown of Ancient Glory (if I'm remembering right) that turned me off isometric mapping forever.</p><p></p><p>A plan view with elevation markers will more than do. If it gets to the point where things overlap vertically, it's time to split that map into two levels.</p><p></p><p>Which risks hiding important features behind a wall, doesn't it? For example, if the map's view is looking north and there's a feature on the floor along the south wall of a room, the map won't be able to show it.</p><p></p><p>You're willing to do more work than I, then, if you're making two maps of the same areas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The one thing I will sometimes do is include a basic side view when it's not clear how things relate vertically.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9033693, member: 29398"] True, but I also want to account for what's happened to the place between the time the original builders left and the current occupants moved in. I mean, the place could have had half a dozen different sets of occupants over the centuries, each making their own changes and additions and subtractions... :) Not sure if it came before or after Ravenloft, but I think it's X13 Crown of Ancient Glory (if I'm remembering right) that turned me off isometric mapping forever. A plan view with elevation markers will more than do. If it gets to the point where things overlap vertically, it's time to split that map into two levels. Which risks hiding important features behind a wall, doesn't it? For example, if the map's view is looking north and there's a feature on the floor along the south wall of a room, the map won't be able to show it. You're willing to do more work than I, then, if you're making two maps of the same areas. :) The one thing I will sometimes do is include a basic side view when it's not clear how things relate vertically. [/QUOTE]
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