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How to Tell a GM You're Not Having Fun?
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<blockquote data-quote="embee" data-source="post: 8149333" data-attributes="member: 7026827"><p>Also, for players and GMs, conversation is a two-way street. </p><p></p><p>GMs - ask for notes. A follow-up group text the next day. "Hey guys. Hope you all had a good session. Shoot me a message if you'd like to let me know what you liked or didn't like. What can I do better? What is working for you? What isn't? How's the balance? Let me know sooner than later so I can work it into my prep."</p><p></p><p>Players - give notes. The GM is doing this for you. For your entertainment (and his/hers too). If you don't like a ton of combat, say so. If you want more RP, say so. The GM is omniscient IN GAME ONLY. Reach out and let him/her know your thoughts. </p><p></p><p>Also, if you're like me, there's probably a bit of chit-chat, small talk, and bulls**tting before the session starts. This is a great time for GMs to offer some helpful hints or tips & tricks. It's not an adversarial set-up. A GM shouldn't try to defeat the players. Think of it like a load screen and give a nugget of helpful advice. And players, this is a great time for you to ask your GMs to do things like try to give better descriptions or the like. </p><p></p><p>If either side is unduly afraid to speak up, there may be a deeper issue. </p><p></p><p>The answer is, as is often the case, to speak up.</p></blockquote><p></p>
[QUOTE="embee, post: 8149333, member: 7026827"] Also, for players and GMs, conversation is a two-way street. GMs - ask for notes. A follow-up group text the next day. "Hey guys. Hope you all had a good session. Shoot me a message if you'd like to let me know what you liked or didn't like. What can I do better? What is working for you? What isn't? How's the balance? Let me know sooner than later so I can work it into my prep." Players - give notes. The GM is doing this for you. For your entertainment (and his/hers too). If you don't like a ton of combat, say so. If you want more RP, say so. The GM is omniscient IN GAME ONLY. Reach out and let him/her know your thoughts. Also, if you're like me, there's probably a bit of chit-chat, small talk, and bulls**tting before the session starts. This is a great time for GMs to offer some helpful hints or tips & tricks. It's not an adversarial set-up. A GM shouldn't try to defeat the players. Think of it like a load screen and give a nugget of helpful advice. And players, this is a great time for you to ask your GMs to do things like try to give better descriptions or the like. If either side is unduly afraid to speak up, there may be a deeper issue. The answer is, as is often the case, to speak up. [/QUOTE]
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