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How to Tell a Player, "No"?
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<blockquote data-quote="PHATsakk43" data-source="post: 9526426" data-attributes="member: 7041071"><p>This is the concept exposition:</p><p></p><p>My background in video games is kind of a mix of characters and I am wondering if we could figure out a way to bring some of those elements into this D&D campaign.</p><p></p><p>Jurassic World Alive - hybrid dinosaurs, the hadrosaurs are generally healers with some other helpful boosts such as increasing allies speed (initiative)</p><p></p><p>Diablo 2 - a bunch of different types of elemental damage. I think I want my character to be a highly trained doctor who always pushes the limits of what is possible and sees that there are elemental damages out there and tries to capture them and imbue his dagger with those. I figure this would mean I would have low damages but it also means I am somewhat immune to the immunities that monsters have and I would almost always be able to do a bit of damage.</p><p></p><p>Skyrim - smithing to improve the weapon a little bit, enchanting to improve the weapons elemenental damage, and alchemy, he will always be making potions (healing, poisons, elemental, etc)</p><p></p><p>And this is the pic of the character concept:</p><p></p><p>[ATTACH=full]388271[/ATTACH]</p><p></p><p>Again, this sounds not terrible, in the right context. </p><p></p><p>I just don’t have the ability to make this work in the campaign we’ve decided to run (5E rules, 1368DR Forgotten Realms setting in Dalelands.)</p></blockquote><p></p>
[QUOTE="PHATsakk43, post: 9526426, member: 7041071"] This is the concept exposition: My background in video games is kind of a mix of characters and I am wondering if we could figure out a way to bring some of those elements into this D&D campaign. Jurassic World Alive - hybrid dinosaurs, the hadrosaurs are generally healers with some other helpful boosts such as increasing allies speed (initiative) Diablo 2 - a bunch of different types of elemental damage. I think I want my character to be a highly trained doctor who always pushes the limits of what is possible and sees that there are elemental damages out there and tries to capture them and imbue his dagger with those. I figure this would mean I would have low damages but it also means I am somewhat immune to the immunities that monsters have and I would almost always be able to do a bit of damage. Skyrim - smithing to improve the weapon a little bit, enchanting to improve the weapons elemenental damage, and alchemy, he will always be making potions (healing, poisons, elemental, etc) And this is the pic of the character concept: [ATTACH type="full"]388271[/ATTACH] Again, this sounds not terrible, in the right context. I just don’t have the ability to make this work in the campaign we’ve decided to run (5E rules, 1368DR Forgotten Realms setting in Dalelands.) [/QUOTE]
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