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<blockquote data-quote="D1Tremere" data-source="post: 8239198" data-attributes="member: 61148"><p>My opinion is that no conception is unexplorable in fiction or art. Just because you explore a subject that violates cultural norms, religious dogma, etc., that doesn't make it wrong in my opinion. What makes it wrong is if it is causing harm to another without their consent. Play a game with racism, sexism, etc., is fine so long as no one is being forced to play in it, everyone has given informed consent, and it isn't being done in a commons area where it may impact others without their consent. I say it is fine for a couple of reasons; one, because that is the true price of freedom. If we want to be free we must tolerate that which violates our own standards, and we only have power to limit such freedom in commons. Another reason is, playing a game, writing a story, etc., that contains material which violates cultural norms doesn't necessarily mean that those involved truly condone such acts in reality. One example is murder. In D&D the concept of murder is much more relaxed than in the real world (usually). This is because, in general, many societies are comfortable with fictional killing of bad people even if they don't support the death penalty for real life criminals. It is a quick and easy way to see justice done within the confines of a limited time narrative.</p><p>That's just my 2c.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 8239198, member: 61148"] My opinion is that no conception is unexplorable in fiction or art. Just because you explore a subject that violates cultural norms, religious dogma, etc., that doesn't make it wrong in my opinion. What makes it wrong is if it is causing harm to another without their consent. Play a game with racism, sexism, etc., is fine so long as no one is being forced to play in it, everyone has given informed consent, and it isn't being done in a commons area where it may impact others without their consent. I say it is fine for a couple of reasons; one, because that is the true price of freedom. If we want to be free we must tolerate that which violates our own standards, and we only have power to limit such freedom in commons. Another reason is, playing a game, writing a story, etc., that contains material which violates cultural norms doesn't necessarily mean that those involved truly condone such acts in reality. One example is murder. In D&D the concept of murder is much more relaxed than in the real world (usually). This is because, in general, many societies are comfortable with fictional killing of bad people even if they don't support the death penalty for real life criminals. It is a quick and easy way to see justice done within the confines of a limited time narrative. That's just my 2c. [/QUOTE]
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