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How to tell someone not to come back.
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<blockquote data-quote="timASW" data-source="post: 6057427" data-attributes="member: 6698787"><p>In 15 years of gaming I can count the number of gamers I've had to kick on one hand. But in those circumstances it was extreme, ie hitting on another players wife IRL, truly odious personal habits, etc. </p><p></p><p>Most of time time with something like </p><p></p><p>a. staying off the internet. </p><p> I engage them more. some peoples attention spans are different then others. I've found something as simple as often turning to a player and saying "so what does your character think about that? Anything to say?" often brings players attention around and keeps them focused. IMO its also just good GM'ing. Some people are more outgoing then others and thus more likely to speak up and become involved. But since we're there to tell a story about CHARACTERS and not the PLAYERS giving some players an extra bit of attention and nudge now and then can lead very satisfying results. </p><p></p><p>a-1. </p><p> Dont assume because someone is an experienced role player that they are vocal about interacting. Sometimes this is not the case and very good gamers can wind up being lost because you didnt reach out to them sometimes. </p><p></p><p>a-2. </p><p> Some people are not comfortable talking over others. If you have several very vocal players who interact alot then sometimes less vocal players can be left by the wayside because they arent jumping in. The bigger the group the more likely this is to happen. </p><p></p><p>B. Takes too long. </p><p></p><p> Maybe he just doesnt know the rules or his character that well? Its a GM's job to teach the game. Try sitting him down after a session and going over a few instances where it took him a while to decide and see if clarifying a few rules doesnt help. </p><p></p><p>B-1. </p><p> Many people who dont know the rules dont want to look stupid in front of a table full of people who do know the rules. </p><p> Always remember this. Asking someone in front of the whole group if they get it usually doesnt help. The people who need help wont say so right after someone else said they get it fine. They dont want to look dumb. </p><p> Occassionaly run a 2 minute refresher before a session, bringing up options that players arent using. </p><p> <strong>And if someone seems to be having trouble talk to them alone about it. </strong></p></blockquote><p></p>
[QUOTE="timASW, post: 6057427, member: 6698787"] In 15 years of gaming I can count the number of gamers I've had to kick on one hand. But in those circumstances it was extreme, ie hitting on another players wife IRL, truly odious personal habits, etc. Most of time time with something like a. staying off the internet. I engage them more. some peoples attention spans are different then others. I've found something as simple as often turning to a player and saying "so what does your character think about that? Anything to say?" often brings players attention around and keeps them focused. IMO its also just good GM'ing. Some people are more outgoing then others and thus more likely to speak up and become involved. But since we're there to tell a story about CHARACTERS and not the PLAYERS giving some players an extra bit of attention and nudge now and then can lead very satisfying results. a-1. Dont assume because someone is an experienced role player that they are vocal about interacting. Sometimes this is not the case and very good gamers can wind up being lost because you didnt reach out to them sometimes. a-2. Some people are not comfortable talking over others. If you have several very vocal players who interact alot then sometimes less vocal players can be left by the wayside because they arent jumping in. The bigger the group the more likely this is to happen. B. Takes too long. Maybe he just doesnt know the rules or his character that well? Its a GM's job to teach the game. Try sitting him down after a session and going over a few instances where it took him a while to decide and see if clarifying a few rules doesnt help. B-1. Many people who dont know the rules dont want to look stupid in front of a table full of people who do know the rules. Always remember this. Asking someone in front of the whole group if they get it usually doesnt help. The people who need help wont say so right after someone else said they get it fine. They dont want to look dumb. Occassionaly run a 2 minute refresher before a session, bringing up options that players arent using. [B]And if someone seems to be having trouble talk to them alone about it. [/B] [/QUOTE]
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