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General Tabletop Discussion
*Dungeons & Dragons
How to Think About 6-8 Encounters Per Day
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6842666" data-attributes="member: 6701872"><p>Players go nova when they think they are going to be able to get their resources back before they need them again.</p><p></p><p>All it takes to stop that behavior is to make it so that they wind up in a situation that is an extreme pain for them <em>because</em> they don't have those resources which they didn't really need to spend so frivolously earlier. So if you want to keep outdoor encounters rather than just handwave them away, set something up so that the party ends up having to deal with more than they expected before being able to rest - for example, start the day traveling with a bandit encounter (not too serious of a threat, but something they would normally go nova on). If the party tries to rest immediately after, send more bandits their way, or if they travel on a bit have them encounter some other traveler (an RP encounter, no combat needed), and when they stop for a short break (like lunch) later have some wandering angry beast come along and try to have them for its meal. Then when they try to take a long rest, reveal that they are unintentionally too close to some ancient battlefield by surrounding them with undead (enough to appear like a serious threat in their post-nova state).</p><p></p><p>If you keep up on occasionally having really rough travel days, rather than the predictable "we almost never run into anything while traveling, and when we do it is only 1 encounter that day", your players will lay of the nova tactic.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6842666, member: 6701872"] Players go nova when they think they are going to be able to get their resources back before they need them again. All it takes to stop that behavior is to make it so that they wind up in a situation that is an extreme pain for them [I]because[/I] they don't have those resources which they didn't really need to spend so frivolously earlier. So if you want to keep outdoor encounters rather than just handwave them away, set something up so that the party ends up having to deal with more than they expected before being able to rest - for example, start the day traveling with a bandit encounter (not too serious of a threat, but something they would normally go nova on). If the party tries to rest immediately after, send more bandits their way, or if they travel on a bit have them encounter some other traveler (an RP encounter, no combat needed), and when they stop for a short break (like lunch) later have some wandering angry beast come along and try to have them for its meal. Then when they try to take a long rest, reveal that they are unintentionally too close to some ancient battlefield by surrounding them with undead (enough to appear like a serious threat in their post-nova state). If you keep up on occasionally having really rough travel days, rather than the predictable "we almost never run into anything while traveling, and when we do it is only 1 encounter that day", your players will lay of the nova tactic. [/QUOTE]
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