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General Tabletop Discussion
*Dungeons & Dragons
How to Think About 6-8 Encounters Per Day
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<blockquote data-quote="Woas" data-source="post: 6842733" data-attributes="member: 16317"><p>Well by and large, the idle or standard 'resting' times are the standard 1 hour short - 8 hour long. This is the base line that players can always assume and plan for. I make sure the player's know and understand, even if it required a little Out of Game game-theory discussion of Adventuring Day and assumptions that topic speaks on. Really the only time the resting periods change is if there are relatively obvious changes of pace that the players will be equally aware of. For example it is usually pretty apparent when an overland journey is underway. The shorter rest periods can be a little less obvious... the players (and characters) rarely know they are getting involved in a rapid fire series of encounters. But again it just takes a some explanation to the players that based on the current fiction and set up of those particular encounters taking a 1 hour short rest would look silly, as the whole string of encounters may only take an hour. Or perhaps the characters are involved in multiple Adventuring Days in a single In Game day. If a Short-Adventure is 6 to 8 encounters in the course of 1 or 2 hours In Game, why couldn't the characters end up having multiple Short-Adventures in a single 24 hour In Game period. In these cases again as DM I make sure to explain this to the players if needed. But usually it becomes apparent after the frequency of the first few encounters so there is a little bit of both explanation and realization.</p><p></p><p>If the players were to question the different rest lengths like you mention, two things. First, it would be an indication I as the DM did not explain this variable rest period setup satisfactorily to the players. Second, I'd explain that yes, based on the story the character's ended up having an Adventuring Day worth of encounters that required them to recuperate, bind their wounds, make their prayers quick within five minutes to shortly rest and continue. The character's still slept at night and had appropriate meals during the day and generally went about their day like normal after that Adventuring Day. In reality it was their character's Game-Mechanic resource recovery times that altered.</p><p></p><p>I hope that helps!</p></blockquote><p></p>
[QUOTE="Woas, post: 6842733, member: 16317"] Well by and large, the idle or standard 'resting' times are the standard 1 hour short - 8 hour long. This is the base line that players can always assume and plan for. I make sure the player's know and understand, even if it required a little Out of Game game-theory discussion of Adventuring Day and assumptions that topic speaks on. Really the only time the resting periods change is if there are relatively obvious changes of pace that the players will be equally aware of. For example it is usually pretty apparent when an overland journey is underway. The shorter rest periods can be a little less obvious... the players (and characters) rarely know they are getting involved in a rapid fire series of encounters. But again it just takes a some explanation to the players that based on the current fiction and set up of those particular encounters taking a 1 hour short rest would look silly, as the whole string of encounters may only take an hour. Or perhaps the characters are involved in multiple Adventuring Days in a single In Game day. If a Short-Adventure is 6 to 8 encounters in the course of 1 or 2 hours In Game, why couldn't the characters end up having multiple Short-Adventures in a single 24 hour In Game period. In these cases again as DM I make sure to explain this to the players if needed. But usually it becomes apparent after the frequency of the first few encounters so there is a little bit of both explanation and realization. If the players were to question the different rest lengths like you mention, two things. First, it would be an indication I as the DM did not explain this variable rest period setup satisfactorily to the players. Second, I'd explain that yes, based on the story the character's ended up having an Adventuring Day worth of encounters that required them to recuperate, bind their wounds, make their prayers quick within five minutes to shortly rest and continue. The character's still slept at night and had appropriate meals during the day and generally went about their day like normal after that Adventuring Day. In reality it was their character's Game-Mechanic resource recovery times that altered. I hope that helps! [/QUOTE]
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