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How to TPK
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<blockquote data-quote="Gorgon Zee" data-source="post: 9824066" data-attributes="member: 75787"><p>So, I have been running the GREAT PENDRAGON CAMPAIGN, currently at around session 50 or so. In about 7 sessions we will have the battle of Camlann, in which Arthur, most of the round table knights, and all my player knights, will die.</p><p></p><p>It's one of the only two events that I told my players from the first session would be plot-immune: Arthur will be crowned King of Logres, and will die at Camlann. For your questions:</p><p></p><p><em>What do players of dead PCs do while waiting for the rest of the party to die?</em></p><p>Cheer on the remaining players to see who can survive the longest; take a restroom break; get a beer from the fridge. Pretty much the same sort of thing when they are not in a scene being played out, but probably with more interest!</p><p></p><p><em>If your plot calls for TPK, do you ask permission first and ruin the surprise?</em></p><p>Way to bias the question! In my experience, surprise TPKs are not what people play RPGs for. The goal of any tightly-plotted encounter (like a plotted TPK) must be to explore how the characters feel/behave/react, so hiding the fact that they are going to die takes away the players' ability to tell their characters' story well. My feeling would be that if a plot calls for a TPK, you should always tell the players so the surprise will not ruin the session (unless this is a one-shot or other low-investment session).</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9824066, member: 75787"] So, I have been running the GREAT PENDRAGON CAMPAIGN, currently at around session 50 or so. In about 7 sessions we will have the battle of Camlann, in which Arthur, most of the round table knights, and all my player knights, will die. It's one of the only two events that I told my players from the first session would be plot-immune: Arthur will be crowned King of Logres, and will die at Camlann. For your questions: [I]What do players of dead PCs do while waiting for the rest of the party to die?[/I] Cheer on the remaining players to see who can survive the longest; take a restroom break; get a beer from the fridge. Pretty much the same sort of thing when they are not in a scene being played out, but probably with more interest! [I]If your plot calls for TPK, do you ask permission first and ruin the surprise?[/I] Way to bias the question! In my experience, surprise TPKs are not what people play RPGs for. The goal of any tightly-plotted encounter (like a plotted TPK) must be to explore how the characters feel/behave/react, so hiding the fact that they are going to die takes away the players' ability to tell their characters' story well. My feeling would be that if a plot calls for a TPK, you should always tell the players so the surprise will not ruin the session (unless this is a one-shot or other low-investment session). [/QUOTE]
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