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How to trap a dragons lair
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<blockquote data-quote="pseudo_hero" data-source="post: 311406" data-attributes="member: 6558"><p><strong>The life of a dragon</strong></p><p></p><p>Boy do have a lot of experience with helpless evil dragons just minding their own evil business when a party comes along and kills it in it's own lair! The nerve!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>But seriously, to prevent this from happening a dragon cannot depend on the age old tactic of trapping it's layer and waiting for the party smart/tough enough to get through and kick it's scaly butt. </p><p></p><p>1st Defense: Anti-scry. If the dragon can be scryed he's toast the moment he makes himself known. Gotta protect the lair against scry.</p><p></p><p>2nd defense: Eyes and ears. The dragon needs to have his dungeon filled with spells/items that allows him to odserve any intruder so it can asses their strengths and weaknesses. If he notices the party is bypassing all his traps and is headed straight for him via Find the Path spell he knows to get the hell out. Or at least prepare. Even better then this is for the dragon to have informants working for him in nearby towns. It dosn't cost much gold to keep a few wretches around who wouldn't mind selling out country and soul for a a tankard of ale and a nice meal. </p><p></p><p>3rd defense: offense, not defense. The minute a dragon discovers a party comin for him he needs to immeditaly go on the offensive. Don't give the party time to think about the best way to penetrate the fortress and find the dragon. Hit them with the big guns right off the bat.</p><p></p><p>In my experience all the dragons with lairs that DIDN'T do these 3 things died and died horribly. Hell in second edition the party took a great wyrm red down in 2 rounds! Cause all he did was sit comfertably in his trap infested lair waiting to be slaughtered. </p><p></p><p>On the other hand, in 3rd edition, a dragon that should have only been a a few wounds and a bar story for the party came in and killed one of the group and chased the rest away before it took any damage! Mostly due to defense number 2 and 3.</p></blockquote><p></p>
[QUOTE="pseudo_hero, post: 311406, member: 6558"] [b]The life of a dragon[/b] Boy do have a lot of experience with helpless evil dragons just minding their own evil business when a party comes along and kills it in it's own lair! The nerve!:p But seriously, to prevent this from happening a dragon cannot depend on the age old tactic of trapping it's layer and waiting for the party smart/tough enough to get through and kick it's scaly butt. 1st Defense: Anti-scry. If the dragon can be scryed he's toast the moment he makes himself known. Gotta protect the lair against scry. 2nd defense: Eyes and ears. The dragon needs to have his dungeon filled with spells/items that allows him to odserve any intruder so it can asses their strengths and weaknesses. If he notices the party is bypassing all his traps and is headed straight for him via Find the Path spell he knows to get the hell out. Or at least prepare. Even better then this is for the dragon to have informants working for him in nearby towns. It dosn't cost much gold to keep a few wretches around who wouldn't mind selling out country and soul for a a tankard of ale and a nice meal. 3rd defense: offense, not defense. The minute a dragon discovers a party comin for him he needs to immeditaly go on the offensive. Don't give the party time to think about the best way to penetrate the fortress and find the dragon. Hit them with the big guns right off the bat. In my experience all the dragons with lairs that DIDN'T do these 3 things died and died horribly. Hell in second edition the party took a great wyrm red down in 2 rounds! Cause all he did was sit comfertably in his trap infested lair waiting to be slaughtered. On the other hand, in 3rd edition, a dragon that should have only been a a few wounds and a bar story for the party came in and killed one of the group and chased the rest away before it took any damage! Mostly due to defense number 2 and 3. [/QUOTE]
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