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General Tabletop Discussion
*Pathfinder & Starfinder
how to trick out an Arcane Trickster with a bow?
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<blockquote data-quote="F5" data-source="post: 2164726" data-attributes="member: 4607"><p>I'm looking for advice on statting out a somewhat non-standard build.</p><p></p><p>Picking up Leadership at 15th level, I'm planning on adding an Arcane Trickster as a cohort. The group is sorely lacking in stealth, and I like the way that the wizard powers complement my own character's (a Wiz/Loremaster). We don't need any more meat. </p><p></p><p>We have a decent shortbow (+1, holy seeking), that no one in the party can (or wants to) use. So I'm thinking I can build the A.T. to make use of the bow once his spells run out.</p><p></p><p>Sticking to just the 3 core 3.5 books, here's what I've got so far:</p><p></p><p>Human rog4/wiz5/AT3</p><p>Str 12, Dex 16(20), Con 14, Int 17, Wis 10(so, no Zen archery), Cha 12</p><p>BAB+6/+1</p><p>Spells per day: 0/4, 1/5. 2/4, 3/4, 4/2</p><p>Feats: point blank shot, silent spell, weapon finesse, combat casting, rapid shot, weapon focus (sh-bow), precise shot.</p><p></p><p>Assume +4 gloves of dexterity for equipment</p><p></p><p>Given this build, what spells, gear, etc, can you think of to bump up that attack bonus with the bow, to a level where it's actually worth trying to hit the kind of stuff we'll be fighting at 15th level? Would you tweak the build anywhere?</p><p></p><p>With Greater Magic Weapon, and Improved invisibility, and Reduce Person active, I can get the attack bonus up to +19/+14, damage 1d4(reduced)+2d6(vs evil)+3d6 sneak attack, within 30 feet. +17/+17/+12 rapid shot. That doesn't suck. But it is a lot of buffing. </p><p></p><p>Anyone have any other ideas?</p></blockquote><p></p>
[QUOTE="F5, post: 2164726, member: 4607"] I'm looking for advice on statting out a somewhat non-standard build. Picking up Leadership at 15th level, I'm planning on adding an Arcane Trickster as a cohort. The group is sorely lacking in stealth, and I like the way that the wizard powers complement my own character's (a Wiz/Loremaster). We don't need any more meat. We have a decent shortbow (+1, holy seeking), that no one in the party can (or wants to) use. So I'm thinking I can build the A.T. to make use of the bow once his spells run out. Sticking to just the 3 core 3.5 books, here's what I've got so far: Human rog4/wiz5/AT3 Str 12, Dex 16(20), Con 14, Int 17, Wis 10(so, no Zen archery), Cha 12 BAB+6/+1 Spells per day: 0/4, 1/5. 2/4, 3/4, 4/2 Feats: point blank shot, silent spell, weapon finesse, combat casting, rapid shot, weapon focus (sh-bow), precise shot. Assume +4 gloves of dexterity for equipment Given this build, what spells, gear, etc, can you think of to bump up that attack bonus with the bow, to a level where it's actually worth trying to hit the kind of stuff we'll be fighting at 15th level? Would you tweak the build anywhere? With Greater Magic Weapon, and Improved invisibility, and Reduce Person active, I can get the attack bonus up to +19/+14, damage 1d4(reduced)+2d6(vs evil)+3d6 sneak attack, within 30 feet. +17/+17/+12 rapid shot. That doesn't suck. But it is a lot of buffing. Anyone have any other ideas? [/QUOTE]
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