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*Pathfinder & Starfinder
how to trick out an Arcane Trickster with a bow?
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<blockquote data-quote="yennico" data-source="post: 2165483" data-attributes="member: 11978"><p>So you do not want a pure ranged combat rogue. I dislike the concept of your complement of wizard powers. Will you play your PC and also the AT? Playing two spell casters with different spell lists can be not an easy task. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I do not like the idea of building a NPC around a specific item or weapon. What happens to this NPC if this weapon is destroyed by an enemy?</p><p></p><p>Remember the AT is not at the caster level of your PC and he is not a full spell caster so his DC are lower than usual. So most of his spells will be buff spells which can be easily dispelled by the enemy spell caster. </p><p></p><p></p><p>I have seen a AT build in 3.0 in which a NE human rog1/wiz5/ass1/loremaster2 entered the AT PRC so this AT build can use level 9 spells. I do not know if this build also can be achieved by using 3.5. <a href="http://www.enworld.org/showthread.php?t=27644" target="_blank">Here</a> is this AT build.</p><p></p><p></p><p>If this NPC stays out of melee combat and attacks only by ranged attack why does he need combat casting? Change this feat to e.g. spell focus or weapon focus: ray, shot on the run or item creation or metamagic feat like heighten or empower spell.</p><p></p><p></p><p>I do not know if this AT get a competense bonus from somewhere but greater bracers of archery (DMG) grant a +2 competense bonus on shots with a bow but this ability must be build in the gloves of dexterity.</p><p>An efficient quiver (DMG) is always good for an archer. </p><p></p><p></p><p>The duration of GMW is 1h/level so this two spells (bow and arrows) can be cast long before a fight so you need only three rounds two get ready for the fight.</p></blockquote><p></p>
[QUOTE="yennico, post: 2165483, member: 11978"] So you do not want a pure ranged combat rogue. I dislike the concept of your complement of wizard powers. Will you play your PC and also the AT? Playing two spell casters with different spell lists can be not an easy task. :) I do not like the idea of building a NPC around a specific item or weapon. What happens to this NPC if this weapon is destroyed by an enemy? Remember the AT is not at the caster level of your PC and he is not a full spell caster so his DC are lower than usual. So most of his spells will be buff spells which can be easily dispelled by the enemy spell caster. I have seen a AT build in 3.0 in which a NE human rog1/wiz5/ass1/loremaster2 entered the AT PRC so this AT build can use level 9 spells. I do not know if this build also can be achieved by using 3.5. [URL=http://www.enworld.org/showthread.php?t=27644]Here[/URL] is this AT build. If this NPC stays out of melee combat and attacks only by ranged attack why does he need combat casting? Change this feat to e.g. spell focus or weapon focus: ray, shot on the run or item creation or metamagic feat like heighten or empower spell. I do not know if this AT get a competense bonus from somewhere but greater bracers of archery (DMG) grant a +2 competense bonus on shots with a bow but this ability must be build in the gloves of dexterity. An efficient quiver (DMG) is always good for an archer. The duration of GMW is 1h/level so this two spells (bow and arrows) can be cast long before a fight so you need only three rounds two get ready for the fight. [/QUOTE]
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how to trick out an Arcane Trickster with a bow?
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