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How to trim 5E down to "Rules Lite" (for kids)
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7533433" data-attributes="member: 15882"><p>I started my son with FATE Accelerated and it was great. It's much more story-driven and description driven with 'approaches' to problems instead of specific skills. I'd recommend 'Do - Fate of the Flying Dragon' as a first adventure for kids. It's not too expensive to get the PDF. That said, my daughter started 5e...today...</p><p></p><p>She's playing the Princess of the Monks.... that's what she told me she wanted to play after I made a one-sentence description of each class (excluding spell casters). I think, maybe, my son convinced her she wanted a monk.</p><p></p><p>She wanted to be a princess so that's a 'noble' background. It went on like that for an hour, me asking questions and she giving me answers as I filled the blanks. It turns out she's the 3rd daughter of the King and Queen of a small kingdom of wood elves. The youngest children become monks of >>insert important religion of the kingdom<< and hold an important position in the household once they are trained and prove themselves while the oldest children get married and garner more influence.</p><p></p><p>When we play, I ask them what they want to do, they describe their actions and I pick the appropriate skills - even if it's not the typical use of that skill - as long as it suits the flavour of their description. I make them do the math. It's a fun way to get better at addition and subtraction. I don't get into 'proficiency' or anything like that because I've filled out their character sheet for them. They just roll a d20 and add the little number beside every skill or weapon on their sheet. I also take the starting packages of the class so as not to overwhelm them with choices.</p><p></p><p>Use lots of description and don't sweat the minute details. Keep it quick and fun.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7533433, member: 15882"] I started my son with FATE Accelerated and it was great. It's much more story-driven and description driven with 'approaches' to problems instead of specific skills. I'd recommend 'Do - Fate of the Flying Dragon' as a first adventure for kids. It's not too expensive to get the PDF. That said, my daughter started 5e...today... She's playing the Princess of the Monks.... that's what she told me she wanted to play after I made a one-sentence description of each class (excluding spell casters). I think, maybe, my son convinced her she wanted a monk. She wanted to be a princess so that's a 'noble' background. It went on like that for an hour, me asking questions and she giving me answers as I filled the blanks. It turns out she's the 3rd daughter of the King and Queen of a small kingdom of wood elves. The youngest children become monks of >>insert important religion of the kingdom<< and hold an important position in the household once they are trained and prove themselves while the oldest children get married and garner more influence. When we play, I ask them what they want to do, they describe their actions and I pick the appropriate skills - even if it's not the typical use of that skill - as long as it suits the flavour of their description. I make them do the math. It's a fun way to get better at addition and subtraction. I don't get into 'proficiency' or anything like that because I've filled out their character sheet for them. They just roll a d20 and add the little number beside every skill or weapon on their sheet. I also take the starting packages of the class so as not to overwhelm them with choices. Use lots of description and don't sweat the minute details. Keep it quick and fun. [/QUOTE]
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