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How to trim 5E down to "Rules Lite" (for kids)
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<blockquote data-quote="Swarmkeeper" data-source="post: 7533437" data-attributes="member: 6921763"><p>I've been able to play the full version with my kids (who started at age 8 and 10) - although they certainly didn't grasp everything at once and might have benefited from some simplification. However, we did create a simpler character for the first campaign my niece played (at age 5!) - the main change was that she had a limited set of actions to choose from for combat, but those were actions that she was particularly interested in playing (think Elsa's ice powers). After a few months of playing, we added more powers - reskinning <em>Grease</em>, for example, to be "<em>Ice Patch</em>". She loved this one.</p><p></p><p>That said, the suggestions above are all great ways to simplify things at the outset. I particularly like this piece of advice:</p><p></p><p></p><p>Shorter sessions might be best for everyone at the start of your campaign. <a href="http://dmsguild.com" target="_blank">DMsGuild</a> has a bunch of free (or pay what you want) low level adventures that can be played (or modified to be played) in an hour or two.</p><p></p><p>As the kids gain proficiency in the game, you can start introducing more of the features. </p><p> Have fun!</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7533437, member: 6921763"] I've been able to play the full version with my kids (who started at age 8 and 10) - although they certainly didn't grasp everything at once and might have benefited from some simplification. However, we did create a simpler character for the first campaign my niece played (at age 5!) - the main change was that she had a limited set of actions to choose from for combat, but those were actions that she was particularly interested in playing (think Elsa's ice powers). After a few months of playing, we added more powers - reskinning [I]Grease[/I], for example, to be "[I]Ice Patch[/I]". She loved this one. That said, the suggestions above are all great ways to simplify things at the outset. I particularly like this piece of advice: Shorter sessions might be best for everyone at the start of your campaign. [URL="http://dmsguild.com"]DMsGuild[/URL] has a bunch of free (or pay what you want) low level adventures that can be played (or modified to be played) in an hour or two. As the kids gain proficiency in the game, you can start introducing more of the features. Have fun! [/QUOTE]
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