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How to turn player assumptions on their heads?
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<blockquote data-quote="Bingle" data-source="post: 5720951" data-attributes="member: 77634"><p>I'm currently running a text-based RPG game with a friend (Warcraft based. You may groan at me if you like, heh). While I'm DMing it, I'm playing a character as well, and we're using a mix of free-form rules along with dice rolling for basic hit/miss checks, or things like hearing a sneaking enemy, etc. It's very heavily role-play oriented. The only problem is...</p><p></p><p>...She tends to play her character as smarter than she claims she is, and by doing so, ends up foiling quite a few plots. I don't mind it when a player outwits my plans, or a character, even, but it's not fun when I know she's meta-gaming to an extent. While this does bug me, I've tried to resolve the issue through talking to no avail. Well, this is alright, because I had an idea - to stump her, and get her actually thinking on her toes.</p><p></p><p>She tends to make logical assumptions - and not just from a normal perspective, but a gaming/storytelling one as well. I used to write NPC thoughts in with descriptions (unless there was a huge surprise), though with her metagaming I've stopped. Another friend suggested that I try to trick her, and while I'm not a huge fan of tricking my players to teach them a lesson, I'm to that point hahaha.</p><p></p><p>Therefore, I want to show her that cold, hard logic, and first impressions aren't always true, without simply being a jerk and using things that are rather unfair, such as things that she has <em>no</em> chance of figuring out through clues and the like. Her character has the tendency to interrogate others, and jump to conclusion after conclusion.</p><p></p><p>So, what I'm asking is...</p><p></p><p>...What would be a good way to trick this player, and/or character? She's become wise to almost anything I can throw at her, and perhaps she knows my DMing style all too well by now. I am hoping to grab some fresh ideas on turning player assumptions on their heads. Thanks!</p></blockquote><p></p>
[QUOTE="Bingle, post: 5720951, member: 77634"] I'm currently running a text-based RPG game with a friend (Warcraft based. You may groan at me if you like, heh). While I'm DMing it, I'm playing a character as well, and we're using a mix of free-form rules along with dice rolling for basic hit/miss checks, or things like hearing a sneaking enemy, etc. It's very heavily role-play oriented. The only problem is... ...She tends to play her character as smarter than she claims she is, and by doing so, ends up foiling quite a few plots. I don't mind it when a player outwits my plans, or a character, even, but it's not fun when I know she's meta-gaming to an extent. While this does bug me, I've tried to resolve the issue through talking to no avail. Well, this is alright, because I had an idea - to stump her, and get her actually thinking on her toes. She tends to make logical assumptions - and not just from a normal perspective, but a gaming/storytelling one as well. I used to write NPC thoughts in with descriptions (unless there was a huge surprise), though with her metagaming I've stopped. Another friend suggested that I try to trick her, and while I'm not a huge fan of tricking my players to teach them a lesson, I'm to that point hahaha. Therefore, I want to show her that cold, hard logic, and first impressions aren't always true, without simply being a jerk and using things that are rather unfair, such as things that she has [i]no[/i] chance of figuring out through clues and the like. Her character has the tendency to interrogate others, and jump to conclusion after conclusion. So, what I'm asking is... ...What would be a good way to trick this player, and/or character? She's become wise to almost anything I can throw at her, and perhaps she knows my DMing style all too well by now. I am hoping to grab some fresh ideas on turning player assumptions on their heads. Thanks! [/QUOTE]
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