Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to Twist Plots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 140875" data-attributes="member: 1645"><p>A second <a href="http://www.roleplayingtips.com/issue75.html" target="_blank">Plot Twist Tip</a>:</p><p></p><p>Twist On Three Different Levels: Encounter, Story, Campaign</p><p></p><p>A great way to organize and plan your plot twists is to look at them on three different levels: encounter, story or adventure, and campaign. </p><p></p><p>An encounter twist is a simple surprise that has no intentional affect on the larger picture of things. Its main purpose is to make the encounter interesting and entertaining. For example, the PCs spot an enemy camp and creep forward to scout it out. However, they discover the camp was a ruse to lure them away from the main group and a trap is sprung. </p><p></p><p>A story twist turns the plot on its head and changes the course of the whole adventure. For example, the PCs' employer is secretly related to a character and has evil ambitions (Luke, I am your father), or the scientist is actually an android, or the new monster allies unintentionally infect other races with a killer virus. </p><p></p><p>A campaign twist is like a story twist, just on a grander scale. Try to limit a campaign to just 1 or 2 twists, if any, otherwise things can become difficult to manage. Examples are: the war was secretly started by the *allies* for economic reasons, the recovered treasure turns out to be just one piece of a larger artifact, the prophecy is thwarted, but then it is learned because of that another, even more potentially devastating one, is triggered.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 140875, member: 1645"] A second [url=http://www.roleplayingtips.com/issue75.html]Plot Twist Tip[/url]: Twist On Three Different Levels: Encounter, Story, Campaign A great way to organize and plan your plot twists is to look at them on three different levels: encounter, story or adventure, and campaign. An encounter twist is a simple surprise that has no intentional affect on the larger picture of things. Its main purpose is to make the encounter interesting and entertaining. For example, the PCs spot an enemy camp and creep forward to scout it out. However, they discover the camp was a ruse to lure them away from the main group and a trap is sprung. A story twist turns the plot on its head and changes the course of the whole adventure. For example, the PCs' employer is secretly related to a character and has evil ambitions (Luke, I am your father), or the scientist is actually an android, or the new monster allies unintentionally infect other races with a killer virus. A campaign twist is like a story twist, just on a grander scale. Try to limit a campaign to just 1 or 2 twists, if any, otherwise things can become difficult to manage. Examples are: the war was secretly started by the *allies* for economic reasons, the recovered treasure turns out to be just one piece of a larger artifact, the prophecy is thwarted, but then it is learned because of that another, even more potentially devastating one, is triggered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to Twist Plots
Top