Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to Twist Plots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 141573" data-attributes="member: 1645"><p>A fifth <a href="http://www.roleplayingtips.com/issue75.html" target="_blank">Plot Twist Tip</a>:</p><p></p><p>Meta-Game twist: Switch Genres On The PCs</p><p></p><p>Bryan S. and David H. wrote in with this tip, and although it isn't suited for many groups and it technically isn't a plot twist, I thought you might find the concept interesting or inspiring. You might want to consider using this tip for a one-shot game, or for when some players don't show up and you need an alternate plan for the evening. </p><p></p><p>What you do is start the session and have the players believe they are playing one kind of game, then have them find out later on that they're playing another one entirely. </p><p></p><p>For example, a few years ago I started a new campaign by supplying the players with pre-made D&D characters. We played for a few hours until things became very dangerous for the PCs--it looked like they were dead for sure. Suddenly the PCs found themselves in a spaceship straight out of an H.R. Giger painting. I switched the players' D&D character sheets with some Cyberspace (Cyberpunk done I.C.E. style) character sheets. It turned out that the PCs were testing a top secret VR project on a space station. I won't bore you with the details, but the whole scene worked extremely well. </p><p></p><p>In an upcoming campaign (I hope my players don't read this!) I plan on starting the PCs out in a modern campaign as FBI agents investigating some illegal mob activities. However, as the story unfolds things get more sinister and soon they're hot on the trail of an Old One--an ancient demonic horror. I'll be switching from modern day espionage to Delta Green (akin to the X-Files TV show), a Call of Cthulhu campaign. </p><p></p><p>I think it would be extremely rewarding to play in a campaign where the whole rug of reality gets pulled out from under your feet--much more effective than if you knew from the start you were playing an esoteric game vs. a true modern day one. </p><p></p><p>A couple of notes on this topic: <ul> <li data-xf-list-type="ul">Universal game systems (GURPS, FUDGE, d20, Metaverse) are best because you can switch genres almost seamlessly (and not give away your plans). </li> <li data-xf-list-type="ul">Create custom character sheets. In my upcoming Delta Green campaign example, I will be creating generic character sheets that don't say "Delta Green" in large, block letters at the top. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </li> <li data-xf-list-type="ul">Make sure your players won't mind the switch. Some people are 100% loyal to a specific genre, and others have strong, negative feelings against certain types of genres.</li> </ul></blockquote><p></p>
[QUOTE="mmadsen, post: 141573, member: 1645"] A fifth [url=http://www.roleplayingtips.com/issue75.html]Plot Twist Tip[/url]: Meta-Game twist: Switch Genres On The PCs Bryan S. and David H. wrote in with this tip, and although it isn't suited for many groups and it technically isn't a plot twist, I thought you might find the concept interesting or inspiring. You might want to consider using this tip for a one-shot game, or for when some players don't show up and you need an alternate plan for the evening. What you do is start the session and have the players believe they are playing one kind of game, then have them find out later on that they're playing another one entirely. For example, a few years ago I started a new campaign by supplying the players with pre-made D&D characters. We played for a few hours until things became very dangerous for the PCs--it looked like they were dead for sure. Suddenly the PCs found themselves in a spaceship straight out of an H.R. Giger painting. I switched the players' D&D character sheets with some Cyberspace (Cyberpunk done I.C.E. style) character sheets. It turned out that the PCs were testing a top secret VR project on a space station. I won't bore you with the details, but the whole scene worked extremely well. In an upcoming campaign (I hope my players don't read this!) I plan on starting the PCs out in a modern campaign as FBI agents investigating some illegal mob activities. However, as the story unfolds things get more sinister and soon they're hot on the trail of an Old One--an ancient demonic horror. I'll be switching from modern day espionage to Delta Green (akin to the X-Files TV show), a Call of Cthulhu campaign. I think it would be extremely rewarding to play in a campaign where the whole rug of reality gets pulled out from under your feet--much more effective than if you knew from the start you were playing an esoteric game vs. a true modern day one. A couple of notes on this topic:[List][*]Universal game systems (GURPS, FUDGE, d20, Metaverse) are best because you can switch genres almost seamlessly (and not give away your plans). [*]Create custom character sheets. In my upcoming Delta Green campaign example, I will be creating generic character sheets that don't say "Delta Green" in large, block letters at the top. :) [*]Make sure your players won't mind the switch. Some people are 100% loyal to a specific genre, and others have strong, negative feelings against certain types of genres.[/List] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to Twist Plots
Top