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How to un-cheese D&D?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3488259" data-attributes="member: 15999"><p>Depends on the opposition. Against some spellcasters, you are correct; most fighters cannot see invisible or fly. The RIGHT magic items boost the fighter's effectiveness tenfold or more in such a case, whereas a smart caster will have one or two means of compensating.</p><p></p><p>Against melee brutes, magic items just let the fighter do what he does a bit better. He's not crippled without them, he'll just take a bit more damage during the fight. If the party is interested in cooperation and uses their spells to benefit each other, many of the typical items become less essential (such as when using Magic Circle Against Evil).</p><p>If the opposition is largely humanoid fighter-types, then reducing their magic items and reducing PC magic items will make it come out to a wash.</p><p></p><p>As to balancing fighters vs. casters, one thing I'd suggest is keeping it "Core Only" for nearly everything, but allowing the fighter and rogue-oriented feats from the Complete series. No Spell Compendium spells. No Sudden Maximize or Divine Spell Power. Things like Mage Slayer and Pierce Magical Protection go a long way to putting the fighters back on an even footing with casters.</p><p></p><p>Also: no ninjas. They're cheesy. Pirates, fine, ninjas, no.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3488259, member: 15999"] Depends on the opposition. Against some spellcasters, you are correct; most fighters cannot see invisible or fly. The RIGHT magic items boost the fighter's effectiveness tenfold or more in such a case, whereas a smart caster will have one or two means of compensating. Against melee brutes, magic items just let the fighter do what he does a bit better. He's not crippled without them, he'll just take a bit more damage during the fight. If the party is interested in cooperation and uses their spells to benefit each other, many of the typical items become less essential (such as when using Magic Circle Against Evil). If the opposition is largely humanoid fighter-types, then reducing their magic items and reducing PC magic items will make it come out to a wash. As to balancing fighters vs. casters, one thing I'd suggest is keeping it "Core Only" for nearly everything, but allowing the fighter and rogue-oriented feats from the Complete series. No Spell Compendium spells. No Sudden Maximize or Divine Spell Power. Things like Mage Slayer and Pierce Magical Protection go a long way to putting the fighters back on an even footing with casters. Also: no ninjas. They're cheesy. Pirates, fine, ninjas, no. [/QUOTE]
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