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How to un-cheese D&D?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3488342" data-attributes="member: 15999"><p>Aside from the magic (which is many threads on its own), I agree with ironregime that the technology and pseudo-technology, as well as the assumed social structures, can make D&D something that I think of as "cheesy." Too modern-feeling, among other things. I like his ideas on technology, alchemy, traps, and templates. Sounds like it'll be a great game.</p><p></p><p>I guess I prefer fantasy that FEELS a little more like European myth and legend (and therefore to some extent like medieval Europe) than the default assumed setting. So no dire flails, and limit alchemy to things that medieval alchemy could plausibly do with just a slight stretch (tindertwigs maybe, sunrods no). And failing that, I at least like SOME kind of defined world in which I can immerse myself. "Kitchen sink" settings can often be cheesy unless they have a good reason why you can find 50 different sentient races cohabiting in this world (Spelljammer, Planescape, maybe Eberron). Worlds that feel culturally too much like our world, with magic filling the role of technology, leave me cold -- I'd rather just play d20 Modern. </p><p></p><p>I'd also suggest a few cultural changes -- "Adventurer" should not be a common profession unless you're in Ptolus. "Soldier," "Scholar," "Mercenary," or "Explorer" fits better in many settings. Make PC-types rare in any event, with 99%+ of people rolling 3d6 in order for stats and rolling hp at 1st level. And consider things like social status, gender roles (perhaps magic favors women, so there is less sexism than our world has had in its history?), state religions, slavery, and so on, so it feels less like "Modern world in medieval drag."</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3488342, member: 15999"] Aside from the magic (which is many threads on its own), I agree with ironregime that the technology and pseudo-technology, as well as the assumed social structures, can make D&D something that I think of as "cheesy." Too modern-feeling, among other things. I like his ideas on technology, alchemy, traps, and templates. Sounds like it'll be a great game. I guess I prefer fantasy that FEELS a little more like European myth and legend (and therefore to some extent like medieval Europe) than the default assumed setting. So no dire flails, and limit alchemy to things that medieval alchemy could plausibly do with just a slight stretch (tindertwigs maybe, sunrods no). And failing that, I at least like SOME kind of defined world in which I can immerse myself. "Kitchen sink" settings can often be cheesy unless they have a good reason why you can find 50 different sentient races cohabiting in this world (Spelljammer, Planescape, maybe Eberron). Worlds that feel culturally too much like our world, with magic filling the role of technology, leave me cold -- I'd rather just play d20 Modern. I'd also suggest a few cultural changes -- "Adventurer" should not be a common profession unless you're in Ptolus. "Soldier," "Scholar," "Mercenary," or "Explorer" fits better in many settings. Make PC-types rare in any event, with 99%+ of people rolling 3d6 in order for stats and rolling hp at 1st level. And consider things like social status, gender roles (perhaps magic favors women, so there is less sexism than our world has had in its history?), state religions, slavery, and so on, so it feels less like "Modern world in medieval drag." [/QUOTE]
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