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How to un-cheese D&D?
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<blockquote data-quote="billd91" data-source="post: 3491018" data-attributes="member: 3400"><p>To me, getting rid of the cheese would entail getting rid of things that make the game more like a superhero game than a swords and sorcery game - teleports, flying magic, that sort of thing. The magic of an item pretty much never bothers me... unless it's too much like something I saw in a superhero comic book. Other than that, stat boosters and raw plusses on weapons are small potatoes. They just add to things in really predictable ways without making things really "fantastic" or "superheroic".</p><p></p><p>As far as the Magic Item Compendium goes, there are plenty of cheesy things in there (there is a ring that takes character from being armed and armored to being in civies and back at a command - I'm reminded of the ring Flash used to keep his super-compressed costume in). But there are also plenty of things in there that offer nice bonuses for very limited uses per day. They're fairly complex for the player to learn, but offer a lot of variety for relatively low expense, and non-outlandish utility.</p></blockquote><p></p>
[QUOTE="billd91, post: 3491018, member: 3400"] To me, getting rid of the cheese would entail getting rid of things that make the game more like a superhero game than a swords and sorcery game - teleports, flying magic, that sort of thing. The magic of an item pretty much never bothers me... unless it's too much like something I saw in a superhero comic book. Other than that, stat boosters and raw plusses on weapons are small potatoes. They just add to things in really predictable ways without making things really "fantastic" or "superheroic". As far as the Magic Item Compendium goes, there are plenty of cheesy things in there (there is a ring that takes character from being armed and armored to being in civies and back at a command - I'm reminded of the ring Flash used to keep his super-compressed costume in). But there are also plenty of things in there that offer nice bonuses for very limited uses per day. They're fairly complex for the player to learn, but offer a lot of variety for relatively low expense, and non-outlandish utility. [/QUOTE]
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