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How to un-cheese D&D?
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<blockquote data-quote="xnosipjpqmhd" data-source="post: 3492181"><p>Wow, more great commentary and insight. Thanks guys!</p><p></p><p>A little background... I have run my own heavily house-ruled game in the past (with a more realistic, medieval feel). I like it. My players like it. Now I want to run a published adventure path (let's say Shackled City). </p><p></p><p>All that's really missing is a book like Unearthed Arcana that presents a bunch of pick-and-choose variants that let a DM convert elements of published modules quickly/painlessly to a more believable milieu without having to switch out the entire game system. For argument's sake, let's call this imaginary book Uncheesed Arcana.</p><p></p><p>So I'm ok with multiple people having different opinions of "what is cheese," because individual DMs can just select whatever variants they want from Uncheesed Arcana to use in their game and make it a little less over-the-top (whatever that means to them).</p><p></p><p>Just like in UA, sidebars would explain potential pitfalls when implementing and/or combining variants.</p><p></p><p>Given the many great ideas seeded in this thread, we should be able to cobble together a table of contents for Uncheesed Arcana.</p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 3492181"] Wow, more great commentary and insight. Thanks guys! A little background... I have run my own heavily house-ruled game in the past (with a more realistic, medieval feel). I like it. My players like it. Now I want to run a published adventure path (let's say Shackled City). All that's really missing is a book like Unearthed Arcana that presents a bunch of pick-and-choose variants that let a DM convert elements of published modules quickly/painlessly to a more believable milieu without having to switch out the entire game system. For argument's sake, let's call this imaginary book Uncheesed Arcana. So I'm ok with multiple people having different opinions of "what is cheese," because individual DMs can just select whatever variants they want from Uncheesed Arcana to use in their game and make it a little less over-the-top (whatever that means to them). Just like in UA, sidebars would explain potential pitfalls when implementing and/or combining variants. Given the many great ideas seeded in this thread, we should be able to cobble together a table of contents for Uncheesed Arcana. [/QUOTE]
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