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How to un-cheese D&D?
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<blockquote data-quote="William drake" data-source="post: 3492591" data-attributes="member: 49143"><p><strong>You can do it, but it might hurt your players.</strong></p><p></p><p>Cut out all spell like, and supernatural feats and abilities. Remember...your humans, or human like...this doesn't mean you can fly or punch through walls. This goes for monsters as well, unless you want just that one thing that is really nasty and requires a fully effort to kill.</p><p></p><p></p><p>Cut out Spell Resistance, and if things have natural resistances, cut them back, or take them out entirely. The things that you might be able to biologicaly explain: dragons can breath fire because they have glans in their mouths, like snakes, that excreat a natual chemical, that when it touches air, ignites into flames.....then do so, for ones you can't get rid of them.</p><p></p><p>Remember that normal beasts are still dangersous: bears, boars, wild cats, wolves...even a group of crows could kill a man.</p><p></p><p>Play up the survival aspect of your game; do some reading on what it takes to survive in the winter, summer or raining weather for long periods of time. Don't always time jump travle, see how the players would really GET BY out there. If they dont happen to have the skills or equip, if in the past they were used to DM's just letting those things go, dont. You will find that players will spend their money on things they need, and less on the crap that bothers you.</p><p></p><p>Magic.......I cant say it enough. If your not a wizard or cleric or someone who's around it, and not afraid of it *play up the myth and fear of magic* then you dont have it. And, if you saw it, you might not want it for fear of it. Also, make things rare...one secret place to by magical items for per 200 miles; and then, you got to know about it. ANd its blackmarket stuff, things taken off dead wizards or w/e. Limit the items, one this..and its called___ one that, and its called___ if you name and limit things, then they still exist, but now they are important. "THE ONE RING" get my point. And not everyone has a flame bursting sword; when everyone has magic, noone has magic.</p><p></p><p></p><p>And for the wizards...and others who use magic. Make it much much harder to put their powers into physical reality. This makes it so that they dont powermonger over the other players; put in rules of their society so that they dont just pump out the goods. Think of it like the CIA...if you sell what is ours, you might go to jail, or go missing in a mysterious white van.</p><p></p><p>Look up the Spycraft rules for combat. Makes things much more lethal, while still using Hp to explain vitality...or, energy which can be used up for physical acts. This rule makes it so that you CON, is your really HP or GUTS...and, this makes it so that no matter what level you are, it makes you equal and the only things that keeps you alive are your skills, your powers, your training and how you use it. These rules still alow for the (luck shot) which everyone is open to; if not, then the game is boring. You know how much damage you can take, or w/e but now, its real....this person might get inside you and cut your throat. Your 124Hp doesn't matter if your CON is 16..thats two good swipes from a sword and your dead. This makes armor, and dex and playing it smart much more apart of the game.</p><p></p><p></p><p></p><p></p><p>Now, you'd have to limit healing too..but in the Spycraft rules, they talk about that too.</p><p></p><p></p><p></p><p>I've spent alot of time finding out what gaming style I like: and to me,its fantasy, with as much realilsim so not to take away the flare of the game. </p><p></p><p></p><p>My opinion is this; just because I can give a good exp of what a DRAGON really is, doesn't make it less fantastic and with that in mind at all times, I run my game as best as I can.</p><p></p><p></p><p>Game On</p></blockquote><p></p>
[QUOTE="William drake, post: 3492591, member: 49143"] [b]You can do it, but it might hurt your players.[/b] Cut out all spell like, and supernatural feats and abilities. Remember...your humans, or human like...this doesn't mean you can fly or punch through walls. This goes for monsters as well, unless you want just that one thing that is really nasty and requires a fully effort to kill. Cut out Spell Resistance, and if things have natural resistances, cut them back, or take them out entirely. The things that you might be able to biologicaly explain: dragons can breath fire because they have glans in their mouths, like snakes, that excreat a natual chemical, that when it touches air, ignites into flames.....then do so, for ones you can't get rid of them. Remember that normal beasts are still dangersous: bears, boars, wild cats, wolves...even a group of crows could kill a man. Play up the survival aspect of your game; do some reading on what it takes to survive in the winter, summer or raining weather for long periods of time. Don't always time jump travle, see how the players would really GET BY out there. If they dont happen to have the skills or equip, if in the past they were used to DM's just letting those things go, dont. You will find that players will spend their money on things they need, and less on the crap that bothers you. Magic.......I cant say it enough. If your not a wizard or cleric or someone who's around it, and not afraid of it *play up the myth and fear of magic* then you dont have it. And, if you saw it, you might not want it for fear of it. Also, make things rare...one secret place to by magical items for per 200 miles; and then, you got to know about it. ANd its blackmarket stuff, things taken off dead wizards or w/e. Limit the items, one this..and its called___ one that, and its called___ if you name and limit things, then they still exist, but now they are important. "THE ONE RING" get my point. And not everyone has a flame bursting sword; when everyone has magic, noone has magic. And for the wizards...and others who use magic. Make it much much harder to put their powers into physical reality. This makes it so that they dont powermonger over the other players; put in rules of their society so that they dont just pump out the goods. Think of it like the CIA...if you sell what is ours, you might go to jail, or go missing in a mysterious white van. Look up the Spycraft rules for combat. Makes things much more lethal, while still using Hp to explain vitality...or, energy which can be used up for physical acts. This rule makes it so that you CON, is your really HP or GUTS...and, this makes it so that no matter what level you are, it makes you equal and the only things that keeps you alive are your skills, your powers, your training and how you use it. These rules still alow for the (luck shot) which everyone is open to; if not, then the game is boring. You know how much damage you can take, or w/e but now, its real....this person might get inside you and cut your throat. Your 124Hp doesn't matter if your CON is 16..thats two good swipes from a sword and your dead. This makes armor, and dex and playing it smart much more apart of the game. Now, you'd have to limit healing too..but in the Spycraft rules, they talk about that too. I've spent alot of time finding out what gaming style I like: and to me,its fantasy, with as much realilsim so not to take away the flare of the game. My opinion is this; just because I can give a good exp of what a DRAGON really is, doesn't make it less fantastic and with that in mind at all times, I run my game as best as I can. Game On [/QUOTE]
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