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How to urge party to not go after BBEG?
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<blockquote data-quote="Cor Azer" data-source="post: 4420538" data-attributes="member: 870"><p>Ooo... I really like that idea. It actually ties in thematically with one other idea I had. The campaign is being called 'Sake Lullabies', originally because there's going to be a plot thread dealing with the lord's daughter, a sake brewer, who must sing every night (I may reduce this to a once a week), to "tame" the troll's wrath and keep it from attacking the village. Having another tie into that theme, with a grizzled vet drunk on sake singing dirges/lullabies to his fallen shieldbrother about the troll sounds cool.</p><p></p><p></p><p></p><p>That's more or less my intention with all of the plot threads not directly tied to the troll.</p><p></p><p>I guess maybe I'm just trying to brainstorm other ideas the players can follow-up on to make the troll an easier fight (although not too easy). I'd kind of like to drop 3-4 plot hooks about stuff that may be needed/help to fight the troll, and then the players can follow up on whichever ones they can/want. With none, the troll fight will be very hard, but with all, just a good challenge.</p><p></p><p></p><p></p><p>Well, it's really just over a thousand, just inside "village" status according to the DMG. I want it to be small, but still have enough that the population (and by that I mean at least a small group of each of the eight standard 4E races) is sustainable - it's been isolated like this for several centuries. Although there's vegetation elsewhere on the peninsula, the only real arable land is the western tip where the village currently lies. I wanted it to be the only community in the area so the players can get a real feel for it. That said, there will be other points of intelligent life - but they'll be mostly hermit like folk - a few eladrin deep in the woods keeping to themselves, and possibly a hidden dwarven outpost high up on the dormant volcano.</p><p></p><p>There will be a lot of ruins though - the area was previously much more settled, but as generations passed with the area isolated by the troll, civilization has fallen back so that only the one village remains.</p><p></p><p>The peninsula has grown a bit since I first started mulling the idea, so I might add another nearby hamlet or to that can still get most of its supplies from the main village.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 4420538, member: 870"] Ooo... I really like that idea. It actually ties in thematically with one other idea I had. The campaign is being called 'Sake Lullabies', originally because there's going to be a plot thread dealing with the lord's daughter, a sake brewer, who must sing every night (I may reduce this to a once a week), to "tame" the troll's wrath and keep it from attacking the village. Having another tie into that theme, with a grizzled vet drunk on sake singing dirges/lullabies to his fallen shieldbrother about the troll sounds cool. That's more or less my intention with all of the plot threads not directly tied to the troll. I guess maybe I'm just trying to brainstorm other ideas the players can follow-up on to make the troll an easier fight (although not too easy). I'd kind of like to drop 3-4 plot hooks about stuff that may be needed/help to fight the troll, and then the players can follow up on whichever ones they can/want. With none, the troll fight will be very hard, but with all, just a good challenge. Well, it's really just over a thousand, just inside "village" status according to the DMG. I want it to be small, but still have enough that the population (and by that I mean at least a small group of each of the eight standard 4E races) is sustainable - it's been isolated like this for several centuries. Although there's vegetation elsewhere on the peninsula, the only real arable land is the western tip where the village currently lies. I wanted it to be the only community in the area so the players can get a real feel for it. That said, there will be other points of intelligent life - but they'll be mostly hermit like folk - a few eladrin deep in the woods keeping to themselves, and possibly a hidden dwarven outpost high up on the dormant volcano. There will be a lot of ruins though - the area was previously much more settled, but as generations passed with the area isolated by the troll, civilization has fallen back so that only the one village remains. The peninsula has grown a bit since I first started mulling the idea, so I might add another nearby hamlet or to that can still get most of its supplies from the main village. [/QUOTE]
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