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How to urge party to not go after BBEG?
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<blockquote data-quote="ruemere" data-source="post: 4420550" data-attributes="member: 5515"><p>Make the troll seem like a force of nature, an agent of destiny and seemingly immortal. Anyone, who grows up knowing about such being, will be unlikely to seek means to end beings existence - it's not often that one wants to go against fate.</p><p></p><p>Force of nature aspect:</p><p>- strong elemental powers - the troll appears to be partly made of rock, making its hide tough as stone (in-game terms: stone skin 1/day, enhanced natural armor, spell resistance)</p><p>- huge size </p><p>- slow (allowing for running away is the way to save lives of overconfident characters)</p><p>- heals very fast when submerged in water (when hurt, troll hides under the bridge and quickly regenerates)</p><p></p><p>Agent of destiny aspect:</p><p>- the troll for some reason ignores blind priest, who lives near the bridge. The priest cares for a small temple devoted to neutral deity, and, sometimes, helps the villagers. The troll leaves the priest alone, though its footprints are sometimes visible in the morning</p><p>- the priest gets by from day to day living on gifts of the villagers</p><p>- the troll sometimes brings some aquatic creature for the priest, too</p><p>- once anyone passing the bridge reaches the temple, the troll ceases pursuit</p><p>- small sacrifices to the troll, the bridge or gievn to the priest are thought to bring good luck</p><p></p><p>Immortality:</p><p>- the troll regenerates very fast under the bridge</p><p>- the fabled trollkiller sword causes wounds which do not heal, in fact, the troll wounded by the blade bleeds heavily and may even die</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4420550, member: 5515"] Make the troll seem like a force of nature, an agent of destiny and seemingly immortal. Anyone, who grows up knowing about such being, will be unlikely to seek means to end beings existence - it's not often that one wants to go against fate. Force of nature aspect: - strong elemental powers - the troll appears to be partly made of rock, making its hide tough as stone (in-game terms: stone skin 1/day, enhanced natural armor, spell resistance) - huge size - slow (allowing for running away is the way to save lives of overconfident characters) - heals very fast when submerged in water (when hurt, troll hides under the bridge and quickly regenerates) Agent of destiny aspect: - the troll for some reason ignores blind priest, who lives near the bridge. The priest cares for a small temple devoted to neutral deity, and, sometimes, helps the villagers. The troll leaves the priest alone, though its footprints are sometimes visible in the morning - the priest gets by from day to day living on gifts of the villagers - the troll sometimes brings some aquatic creature for the priest, too - once anyone passing the bridge reaches the temple, the troll ceases pursuit - small sacrifices to the troll, the bridge or gievn to the priest are thought to bring good luck Immortality: - the troll regenerates very fast under the bridge - the fabled trollkiller sword causes wounds which do not heal, in fact, the troll wounded by the blade bleeds heavily and may even die Regards, Ruemere [/QUOTE]
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How to urge party to not go after BBEG?
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