Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How to urge party to not go after BBEG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cor Azer" data-source="post: 4421042" data-attributes="member: 870"><p>Hmm... I was planning on having a small Shinto-like shrine near the bridge, and already had some strangeness about it. The troll ripped out every torii by the bridge, except the particular one leading to this shrine; having a blind priest there can add more tales of the troll.</p><p></p><p></p><p></p><p></p><p></p><p>Good ideas, but I don't want to heap that moral dilemma on my players - in the past they haven't enjoyed them. Still, I might make the troll and blind priest an "odd couple" of friends; well, less friends as much as such long fixtures in each other's lives that the priest is worried about what life will bring afterwards.</p><p></p><p></p><p></p><p>I had thought of that idea, but I don't really want to delay their playing of the characters that much. However... if I combine it with the above priest idea... maybe he witnesses (as much as a blind person can witness) that battle. Some of his details will be off, but instead of him just telling the tale to the PCs, I'll get the players to play out the fight with said pre-made temp PCs. The details between the drunken crippled veteran and the blind priest will be due to personal biases and selective memory - giving the players a valid reason to mistrust some of the details (ie, urging against too much metagaming against the troll), but still giving them a lot of insight.</p><p></p><p>Ooo... I'm liking this train of thought. I can do it for both the drunk and the priest. Each time the players talk to one or the other, I can play a couple rounds of combat - using slightly different versions of the temp PCs each time (again due to fuzzy memories). Maybe not every time - but only when the PCs bring evidence to one or the other that rekindles a memory ("Didn't Eravin wield a halberd?" "What? Oh yes... then... then maybe it was Durn with the axe, and the fight happening like...")</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 4421042, member: 870"] Hmm... I was planning on having a small Shinto-like shrine near the bridge, and already had some strangeness about it. The troll ripped out every torii by the bridge, except the particular one leading to this shrine; having a blind priest there can add more tales of the troll. Good ideas, but I don't want to heap that moral dilemma on my players - in the past they haven't enjoyed them. Still, I might make the troll and blind priest an "odd couple" of friends; well, less friends as much as such long fixtures in each other's lives that the priest is worried about what life will bring afterwards. I had thought of that idea, but I don't really want to delay their playing of the characters that much. However... if I combine it with the above priest idea... maybe he witnesses (as much as a blind person can witness) that battle. Some of his details will be off, but instead of him just telling the tale to the PCs, I'll get the players to play out the fight with said pre-made temp PCs. The details between the drunken crippled veteran and the blind priest will be due to personal biases and selective memory - giving the players a valid reason to mistrust some of the details (ie, urging against too much metagaming against the troll), but still giving them a lot of insight. Ooo... I'm liking this train of thought. I can do it for both the drunk and the priest. Each time the players talk to one or the other, I can play a couple rounds of combat - using slightly different versions of the temp PCs each time (again due to fuzzy memories). Maybe not every time - but only when the PCs bring evidence to one or the other that rekindles a memory ("Didn't Eravin wield a halberd?" "What? Oh yes... then... then maybe it was Durn with the axe, and the fight happening like...") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to urge party to not go after BBEG?
Top