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How to use 3.5 DnD without the "Big Six"
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<blockquote data-quote="delericho" data-source="post: 3394519" data-attributes="member: 22424"><p>Use the "Iron Heroes" BAB progressions. (Upgrade the Wiz/Sor to the Cleric progression, the Cleric & Rogue to the Fighter progression, and give the Fighter a +1 per 4 levels. Don't give out more than 4 attacks per round though.)</p><p></p><p>Similarly, boost the save progressions. I don't have a handy scheme for this.</p><p></p><p>Replace the +1 stat point per 4 levels with a +2.</p><p></p><p>For armour, the thing to do might simply be to introduce class-based Defense bonuses. This also covers the Ring of Protection and the Amulet of Natural Armour.</p><p></p><p>Retain the 'special' armours and weapons, but increase the price of a +1 equivalent to be +2 equivalent, +2 becomes +3, +3 becomes +5, +4 becomes +6, and +5 becomes +8. Optionally, require magic armour and weapons to also be constructed of one of the special materials. (Introduce an 'Enchanted' special property, costed at +1, with the sole purpose of penetrating DR/Magic.)</p><p></p><p>Retire the Greater Magic Weapon spell, and the similar spells that enhance armour and shields. Retain Magic Weapon, but it now only grants the 'Enchanted' property. (Possibly replace Greater Magic Weapon with Magic Weapon, Mass, which affects 1 person per caster level.)</p><p></p><p>And I think that's more or less it. I would also quite like to remove the skill boosting items (Cloak of Elvenkind, Boots of Elvenkind, and the like), probably by granting every class 2 extra skill points/level, and increasing the max to level+5 (also changing Skill Focus to +5, and possibly allowing it to stack).</p><p></p><p>My primary goal in all of this is to get the numbers on the character sheet as close to the existing equivalents, so the CR system and everything else works reasonably okay. The other option, of course, is to just remove the items, and eyeball the challenges to work without... but I suspect this might be more work in the long run.</p></blockquote><p></p>
[QUOTE="delericho, post: 3394519, member: 22424"] Use the "Iron Heroes" BAB progressions. (Upgrade the Wiz/Sor to the Cleric progression, the Cleric & Rogue to the Fighter progression, and give the Fighter a +1 per 4 levels. Don't give out more than 4 attacks per round though.) Similarly, boost the save progressions. I don't have a handy scheme for this. Replace the +1 stat point per 4 levels with a +2. For armour, the thing to do might simply be to introduce class-based Defense bonuses. This also covers the Ring of Protection and the Amulet of Natural Armour. Retain the 'special' armours and weapons, but increase the price of a +1 equivalent to be +2 equivalent, +2 becomes +3, +3 becomes +5, +4 becomes +6, and +5 becomes +8. Optionally, require magic armour and weapons to also be constructed of one of the special materials. (Introduce an 'Enchanted' special property, costed at +1, with the sole purpose of penetrating DR/Magic.) Retire the Greater Magic Weapon spell, and the similar spells that enhance armour and shields. Retain Magic Weapon, but it now only grants the 'Enchanted' property. (Possibly replace Greater Magic Weapon with Magic Weapon, Mass, which affects 1 person per caster level.) And I think that's more or less it. I would also quite like to remove the skill boosting items (Cloak of Elvenkind, Boots of Elvenkind, and the like), probably by granting every class 2 extra skill points/level, and increasing the max to level+5 (also changing Skill Focus to +5, and possibly allowing it to stack). My primary goal in all of this is to get the numbers on the character sheet as close to the existing equivalents, so the CR system and everything else works reasonably okay. The other option, of course, is to just remove the items, and eyeball the challenges to work without... but I suspect this might be more work in the long run. [/QUOTE]
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