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How to use 3.5 DnD without the "Big Six"
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<blockquote data-quote="delericho" data-source="post: 3394610" data-attributes="member: 22424"><p>The unspoken assumption I was making was that this would be paired with a House Rule saying "the Big Six items (and similar spells) <em>do not exist</em>. You can't buy them, you can't make them, and you won't find them." With that rule in place, this power creep does not occur (assuming also that you get the maths right).</p><p></p><p></p><p></p><p>The idea, as I saw it, was to remove the 'Big Six' item types so that the game will see a lot more use of more offbeat and little-used items. It's not really about correcting a problem so much as seeking a different flavour. (That's also why there's no need to go for the 'every class is a spellcaster' cheat from "Iron Heroes" that you described - characters still have magic items, just items of a different type.)</p><p></p><p>If I really wanted to remove all magic items from the game, I would simply shift to "Iron Heroes" (or a non-d20 system) entirely, because the rewrites would, as you say, be massive. If, however, all I want to do is remove the boring static bonuses from the game, then I require a rather smaller set of changes, in line with the ones I described.</p></blockquote><p></p>
[QUOTE="delericho, post: 3394610, member: 22424"] The unspoken assumption I was making was that this would be paired with a House Rule saying "the Big Six items (and similar spells) [I]do not exist[/I]. You can't buy them, you can't make them, and you won't find them." With that rule in place, this power creep does not occur (assuming also that you get the maths right). The idea, as I saw it, was to remove the 'Big Six' item types so that the game will see a lot more use of more offbeat and little-used items. It's not really about correcting a problem so much as seeking a different flavour. (That's also why there's no need to go for the 'every class is a spellcaster' cheat from "Iron Heroes" that you described - characters still have magic items, just items of a different type.) If I really wanted to remove all magic items from the game, I would simply shift to "Iron Heroes" (or a non-d20 system) entirely, because the rewrites would, as you say, be massive. If, however, all I want to do is remove the boring static bonuses from the game, then I require a rather smaller set of changes, in line with the ones I described. [/QUOTE]
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