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How to use a skeletal warrior?
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<blockquote data-quote="-Warlord-" data-source="post: 545137" data-attributes="member: 7933"><p>Some extra info: these are the stats I intend to use for the skeletal warrior. The party is only level 3/4, and aren't a match for this fighting power.</p><p></p><p>TYARO, SKELETAL WARRIOR</p><p>Elf (m) level 10 fighter skeletal warrior. medium undead</p><p>Hd; 10d12 (68 hp); init +6 (+6 dex); speed 30’; AC 21 (+6 dex, +4 natural, +5 mithral armor); </p><p>Att 2 longswords +13/+8/+13; D 1d8+8/1d8+5 (17-20/x2)</p><p>Att “Sniper” +16/+16/+11; D 1d8+4 (19-20/x3); range 220’ (+17/+17/+11 and D1d8+7 within 30’)</p><p>Al LE; Saves Fort +7, Ref +9, Will +5; Abilities: Str 20, Dex 22, Con -, Int 10, Wis 14, Cha 18</p><p>Skills: Climb +11, Handle animal +10, Jump +11, Swim +11, Ride +8, Sense motive +8, Spot +8, Listen +4; Weapon focus (composite longbow), Weapon focus (longsword), Weapon specialization (composite longbow), Weapon specialization (longsword), Improved critical (composite longbow), Improved critical (longsword), Point blank shot, Rapid shot, Ambidexterity, Twoweaponfighting</p><p>Special attacks:</p><p>- Fear aura (su): within 30’ all creatures of 5- hd willsave DC 19 or affected as by fear-spell</p><p>- Damage reduction: 15/+1</p><p>- Find target (sp)</p><p>Special qualities:</p><p>- Circlet: see pag 302 ToH.</p><p>- Darkvision: 60’</p><p>- Turning immunity (ex)</p><p>- Spellresistance: 20</p><p>- Undead traits: immune to mind-affecting, poison etc.</p><p>- Detect secret doors: automatic search if passing within 5’</p><p>Equipment: Mithral shirt (1.100 gp), 2 longswords +1 (2x 2.315 gp), mighty (+3) composite longbow +1 of distance “Sniper” (8.700 gp)</p><p>CR: 12</p></blockquote><p></p>
[QUOTE="-Warlord-, post: 545137, member: 7933"] Some extra info: these are the stats I intend to use for the skeletal warrior. The party is only level 3/4, and aren't a match for this fighting power. TYARO, SKELETAL WARRIOR Elf (m) level 10 fighter skeletal warrior. medium undead Hd; 10d12 (68 hp); init +6 (+6 dex); speed 30’; AC 21 (+6 dex, +4 natural, +5 mithral armor); Att 2 longswords +13/+8/+13; D 1d8+8/1d8+5 (17-20/x2) Att “Sniper” +16/+16/+11; D 1d8+4 (19-20/x3); range 220’ (+17/+17/+11 and D1d8+7 within 30’) Al LE; Saves Fort +7, Ref +9, Will +5; Abilities: Str 20, Dex 22, Con -, Int 10, Wis 14, Cha 18 Skills: Climb +11, Handle animal +10, Jump +11, Swim +11, Ride +8, Sense motive +8, Spot +8, Listen +4; Weapon focus (composite longbow), Weapon focus (longsword), Weapon specialization (composite longbow), Weapon specialization (longsword), Improved critical (composite longbow), Improved critical (longsword), Point blank shot, Rapid shot, Ambidexterity, Twoweaponfighting Special attacks: - Fear aura (su): within 30’ all creatures of 5- hd willsave DC 19 or affected as by fear-spell - Damage reduction: 15/+1 - Find target (sp) Special qualities: - Circlet: see pag 302 ToH. - Darkvision: 60’ - Turning immunity (ex) - Spellresistance: 20 - Undead traits: immune to mind-affecting, poison etc. - Detect secret doors: automatic search if passing within 5’ Equipment: Mithral shirt (1.100 gp), 2 longswords +1 (2x 2.315 gp), mighty (+3) composite longbow +1 of distance “Sniper” (8.700 gp) CR: 12 [/QUOTE]
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