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How to use pregenerated material for own inspiration?
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<blockquote data-quote="DEFCON 1" data-source="post: 6279685" data-attributes="member: 7006"><p>My DMing method has been almost exclusively using pre-written modules (aka the "bricks" as Olgar defined them), while creating and improvising the mortar that holds those bricks together. This current campaign I am in has adapted <a href="http://www.critical-hits.com/blog/2011/03/04/the-5x5-method-compendium/" target="_blank">critical-hits.com's 5x5 method of campaign design</a> to create the threads of the campaign.</p><p></p><p>In a nutshell...</p><p></p><p>- I selected 5 to 7 modules I had that all related to the theme of my campaign ("incursion of the Far Realm" with <em>The Gates of Firestorm Peak</em> mega-adventure as the climax of the campaign).</p><p></p><p>- I wrote out the plot of each of those modules in bulletpoint form (trying to get to about 5 bulletpoints when possible.)</p><p></p><p>- I inserted those bulletpoints into the 5x5 grid with each module a column (earliest points at the bottom, finales across the top)</p><p></p><p>- I then started looking for connections between bulletpoints in the grid between the modules. Are two plot bulletpoints kind of the same point? Do two plot points take place in what could be the same location? Do two points involve the same type of action the PCs will undertake?</p><p></p><p>- Once I had this diagrammed out (where I could see where one module's throughline could drop hints or jump over to another module's throughline), I had rough connections between all the modules in my campaign.</p><p></p><p>- I created my own connecting mortar to give PCs something to follow as they might move from one module to another.</p><p></p><p>As an example...</p><p></p><p>One of my modules was <em>Prey For Smiley Bob</em> from Dungeon Magazine. It involves the kidnapping of a couple halflings by a band of goblins. Another one of my modules was <em>Starhaunt</em> (also from Dungeon Magazine) where a stellar observatory that had been in contact with the Far Realm star creatures was sacrificing kidnapped victims to bring star spawn into the world.</p><p></p><p>Having these two modules, it was thus easy to connect them by saying that the halfling victims from Smiley Bob were grabbed so that they could be picked up by the astronomers from Starhaunt and brought to the observatory. When the PCs rescued the halflings from the goblins and found out that the slaver from the observatory was due to arrive in another day or so... they hung around and waited and took the slaver (and his guards) out when he arrived (and thus found journals and paperwork indicating what was going on at the observatory.) The PCs then moved seamlessly from one module into the next.</p><p></p><p>Hope that helps a little!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6279685, member: 7006"] My DMing method has been almost exclusively using pre-written modules (aka the "bricks" as Olgar defined them), while creating and improvising the mortar that holds those bricks together. This current campaign I am in has adapted [URL="http://www.critical-hits.com/blog/2011/03/04/the-5x5-method-compendium/"]critical-hits.com's 5x5 method of campaign design[/URL] to create the threads of the campaign. In a nutshell... - I selected 5 to 7 modules I had that all related to the theme of my campaign ("incursion of the Far Realm" with [I]The Gates of Firestorm Peak[/I] mega-adventure as the climax of the campaign). - I wrote out the plot of each of those modules in bulletpoint form (trying to get to about 5 bulletpoints when possible.) - I inserted those bulletpoints into the 5x5 grid with each module a column (earliest points at the bottom, finales across the top) - I then started looking for connections between bulletpoints in the grid between the modules. Are two plot bulletpoints kind of the same point? Do two plot points take place in what could be the same location? Do two points involve the same type of action the PCs will undertake? - Once I had this diagrammed out (where I could see where one module's throughline could drop hints or jump over to another module's throughline), I had rough connections between all the modules in my campaign. - I created my own connecting mortar to give PCs something to follow as they might move from one module to another. As an example... One of my modules was [I]Prey For Smiley Bob[/I] from Dungeon Magazine. It involves the kidnapping of a couple halflings by a band of goblins. Another one of my modules was [I]Starhaunt[/I] (also from Dungeon Magazine) where a stellar observatory that had been in contact with the Far Realm star creatures was sacrificing kidnapped victims to bring star spawn into the world. Having these two modules, it was thus easy to connect them by saying that the halfling victims from Smiley Bob were grabbed so that they could be picked up by the astronomers from Starhaunt and brought to the observatory. When the PCs rescued the halflings from the goblins and found out that the slaver from the observatory was due to arrive in another day or so... they hung around and waited and took the slaver (and his guards) out when he arrived (and thus found journals and paperwork indicating what was going on at the observatory.) The PCs then moved seamlessly from one module into the next. Hope that helps a little! [/QUOTE]
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