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How to use "True Names" in roleplaying
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 425622" data-attributes="member: 5335"><p>MonkeyBoy just inspired me.</p><p></p><p>One of the problems I have had with this concept is that it's an all or nothing sort of thing. If only higher beings have true names, that means that they must have created and then hidden them. Not a bad idea for an epic spell, though.</p><p></p><p>Everyone POTENTIALLY has a true name, but if you have not discovered it, it is unrealized. Joe Farmer is just that, and likely always will be, as society and superstition, and the need to get the crops in, will prevent him from finding it. No great spiritual awakening here. Elves would be born knowing them, tribal cultures would gain them upon reaching adult hood, ect. Perhaps knowing your own name is essential for Arcane magic.</p><p></p><p>As far as the effect, SR does not apply not only if you know the name of your foe, but also if you do not know your own name, no SR OR saves. How many times in literature and movies do the average joes get affected by magic? EVERY time. only PCs and important NPCs ever even get a decent struggle off. A king can be mind controlled, where as the wise old grandfather of the PC's love interest at least struggles a little. This would go a great way of simulating such things.</p><p></p><p>You could also compare the relative power of a creature vs the power affecting it. If you know someones true name and you are a level higher, you could cast a spell Extended for free. Three levels and you could maximize it. Or just add or subtract 1 from the save per level. It could also give you a flat bonus to all CHA checks, like Sense Motive and Intimidate.</p><p></p><p>Learning true names could also be class related. Druids know the name of all natural things, because it would be a wilderness lore check. Knowledge religion would give you feinds, celestials, and undead. Arcana would get you abomanations, constructs, dragons, ect. The check would have to be set per individual, as some feinds of equal type are not always of equal power, as an example.</p><p></p><p>It would be interesting to see how simplified it could be made. Doing it in D20 could get cluttered real quick.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 425622, member: 5335"] MonkeyBoy just inspired me. One of the problems I have had with this concept is that it's an all or nothing sort of thing. If only higher beings have true names, that means that they must have created and then hidden them. Not a bad idea for an epic spell, though. Everyone POTENTIALLY has a true name, but if you have not discovered it, it is unrealized. Joe Farmer is just that, and likely always will be, as society and superstition, and the need to get the crops in, will prevent him from finding it. No great spiritual awakening here. Elves would be born knowing them, tribal cultures would gain them upon reaching adult hood, ect. Perhaps knowing your own name is essential for Arcane magic. As far as the effect, SR does not apply not only if you know the name of your foe, but also if you do not know your own name, no SR OR saves. How many times in literature and movies do the average joes get affected by magic? EVERY time. only PCs and important NPCs ever even get a decent struggle off. A king can be mind controlled, where as the wise old grandfather of the PC's love interest at least struggles a little. This would go a great way of simulating such things. You could also compare the relative power of a creature vs the power affecting it. If you know someones true name and you are a level higher, you could cast a spell Extended for free. Three levels and you could maximize it. Or just add or subtract 1 from the save per level. It could also give you a flat bonus to all CHA checks, like Sense Motive and Intimidate. Learning true names could also be class related. Druids know the name of all natural things, because it would be a wilderness lore check. Knowledge religion would give you feinds, celestials, and undead. Arcana would get you abomanations, constructs, dragons, ect. The check would have to be set per individual, as some feinds of equal type are not always of equal power, as an example. It would be interesting to see how simplified it could be made. Doing it in D20 could get cluttered real quick. [/QUOTE]
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