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How to use "True Names" in roleplaying
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<blockquote data-quote="Sidran" data-source="post: 441148" data-attributes="member: 6160"><p>I seem to remember reading a short story set in Earthsea about a girl "Dragonfly" I believe who recieved her true name from a Witch woman, an adept like woman who had a gift for hearing the unspoken true name of a person.</p><p></p><p>So that could be turned into a feat, or a class ability for some PrC.</p><p></p><p>Though the feat seems easier. </p><p></p><p></p><p><strong>Sense True Name</strong></p><p></p><p>Through the currents of time, nature, and magic you have the gift to listen for the True name of every being, plant, or entity that surrounds you. </p><p></p><p><strong> Prerequisites </strong> Wis 15+, must be able to cast first level divination spells.</p><p></p><p><strong> Benefits:</strong> You are able to sense the true name of beings, plants, or entities that come within a 60ft radius. Naming a true name is a powerful thing, and characters with this feat feel obligated to enlighten a being of its true name, but to not overstep, or abuse the gift that the currents of the magical world have given them. </p><p></p><p></p><p></p><p>IN earthsea a true name meant complete control of the being whose name you called. The only thing that did not have a name incidently was a fiend that came out of a powerful spell ( that failed) </p><p></p><p>Though in D&D I would never ever let my players call the True name of a dragon and have that work like that, </p><p></p><p>If you want it that way make the Calling of a True Name function like a Greater Charm Person, or Monster with no save. This charm works only until the Caller has released the name of the being back to itself.</p></blockquote><p></p>
[QUOTE="Sidran, post: 441148, member: 6160"] I seem to remember reading a short story set in Earthsea about a girl "Dragonfly" I believe who recieved her true name from a Witch woman, an adept like woman who had a gift for hearing the unspoken true name of a person. So that could be turned into a feat, or a class ability for some PrC. Though the feat seems easier. [b]Sense True Name[/b] Through the currents of time, nature, and magic you have the gift to listen for the True name of every being, plant, or entity that surrounds you. [b] Prerequisites [/b] Wis 15+, must be able to cast first level divination spells. [b] Benefits:[/b] You are able to sense the true name of beings, plants, or entities that come within a 60ft radius. Naming a true name is a powerful thing, and characters with this feat feel obligated to enlighten a being of its true name, but to not overstep, or abuse the gift that the currents of the magical world have given them. IN earthsea a true name meant complete control of the being whose name you called. The only thing that did not have a name incidently was a fiend that came out of a powerful spell ( that failed) Though in D&D I would never ever let my players call the True name of a dragon and have that work like that, If you want it that way make the Calling of a True Name function like a Greater Charm Person, or Monster with no save. This charm works only until the Caller has released the name of the being back to itself. [/QUOTE]
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