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*Pathfinder & Starfinder
How to work a party over?
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<blockquote data-quote="Asha'man" data-source="post: 5038030" data-attributes="member: 52424"><p>Phantasmal Force was 2e and hasn't been directly converted, but IIRC it was basically Minor Image. You can find the 2e text of it really easily by googling, and see for yourself. (Top 2-3 hits, for me)</p><p> </p><p>As for tricks, one might be to take innocent NPCs (Allies or friends of the PCs, for best effect, but that might be impractical), and subject them to a Veil spell (6th level wizard spell) to make them look like dangerous monsters. It lasts for many hours. Then you can either allow the PCs to "ambush" them, or somehow make them attack the party (Charm them, if necessary). Making the PCs the aggressors would likely be the most effective, since it makes it harder for them to rationalise it away ("we had to defend ourselves", vs. "If only we'd paid more attention, we might have realized they weren't really Minotaur!!") and really makes them kick themselves.</p><p> </p><p>Use Planar Binding to call a Night Hag and get it to dream haunt any chaotic PCs. Then you can make up all the freaky crap you like, since in a dream, the hag has total control. And as an Outsider, it's likely to be quite twisted. You could use Nightmare spells as well, but since it's a 5th level spell, the cost in spell slots may be too high. That, however, has the benefit that it keeps the PCs from getting proper rest, which will really help to run them ragged -and it means you can haunt multiple PCs per night.</p><p> </p><p>I might have more later. Just tell me -how far are you willing to go? What are your players willing to put up with before it stops being fun?</p></blockquote><p></p>
[QUOTE="Asha'man, post: 5038030, member: 52424"] Phantasmal Force was 2e and hasn't been directly converted, but IIRC it was basically Minor Image. You can find the 2e text of it really easily by googling, and see for yourself. (Top 2-3 hits, for me) As for tricks, one might be to take innocent NPCs (Allies or friends of the PCs, for best effect, but that might be impractical), and subject them to a Veil spell (6th level wizard spell) to make them look like dangerous monsters. It lasts for many hours. Then you can either allow the PCs to "ambush" them, or somehow make them attack the party (Charm them, if necessary). Making the PCs the aggressors would likely be the most effective, since it makes it harder for them to rationalise it away ("we had to defend ourselves", vs. "If only we'd paid more attention, we might have realized they weren't really Minotaur!!") and really makes them kick themselves. Use Planar Binding to call a Night Hag and get it to dream haunt any chaotic PCs. Then you can make up all the freaky crap you like, since in a dream, the hag has total control. And as an Outsider, it's likely to be quite twisted. You could use Nightmare spells as well, but since it's a 5th level spell, the cost in spell slots may be too high. That, however, has the benefit that it keeps the PCs from getting proper rest, which will really help to run them ragged -and it means you can haunt multiple PCs per night. I might have more later. Just tell me -how far are you willing to go? What are your players willing to put up with before it stops being fun? [/QUOTE]
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