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How to work a party over?
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<blockquote data-quote="PythonPuncher" data-source="post: 5041459" data-attributes="member: 86934"><p>Fyi ... info on Phantasmal Force</p><p></p><p>Level: 1 </p><p>Schools: Illusion/Phantasm </p><p>Range: 60 yds. + 10 yds./level </p><p>Components: V, S, M </p><p>Duration: Special </p><p>Casting Time: 1 </p><p>Area of Effect: 400 sq. ft. +100 sq. ft./level </p><p>Saving Throw: Special This spell creates the illusion of any object, creature, or force, as long as it is within the boundaries of the spell's area of effect. </p><p></p><p>The illusion is visual and affects all believing creatures (undead are immune) that view it. It does not create sound, smell, or temperature. Effects that depend on these senses usually fail. The illusion lasts until struck by an opponent--unless the spellcaster causes the illusion to react appropriately--or until the wizard ceases concentration upon the spell (due to desire, moving, or a successful attack that causes damage). Saving throws for illusions are explained under "Illusions" in Chapter 7: Magic and under "Adjudicating Illusions" at the beginning of Appendix 2. Creatures that disbelieve the illusion see it for what it is and add +4 to associates' saving throws if this knowledge can be communicated effectively. Creatures believing the illusion are subject to its effects (again, as explained in Chapter 7).</p></blockquote><p></p>
[QUOTE="PythonPuncher, post: 5041459, member: 86934"] Fyi ... info on Phantasmal Force Level: 1 Schools: Illusion/Phantasm Range: 60 yds. + 10 yds./level Components: V, S, M Duration: Special Casting Time: 1 Area of Effect: 400 sq. ft. +100 sq. ft./level Saving Throw: Special This spell creates the illusion of any object, creature, or force, as long as it is within the boundaries of the spell's area of effect. The illusion is visual and affects all believing creatures (undead are immune) that view it. It does not create sound, smell, or temperature. Effects that depend on these senses usually fail. The illusion lasts until struck by an opponent--unless the spellcaster causes the illusion to react appropriately--or until the wizard ceases concentration upon the spell (due to desire, moving, or a successful attack that causes damage). Saving throws for illusions are explained under "Illusions" in Chapter 7: Magic and under "Adjudicating Illusions" at the beginning of Appendix 2. Creatures that disbelieve the illusion see it for what it is and add +4 to associates' saving throws if this knowledge can be communicated effectively. Creatures believing the illusion are subject to its effects (again, as explained in Chapter 7). [/QUOTE]
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