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How to work with players who wont accept any setbacks/defeat?
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<blockquote data-quote="p_johnston" data-source="post: 8824251" data-attributes="member: 7016849"><p>So I've noticed a feature of my group, with some players being worse then others, that as a whole they would rather get their characters killed (up to and including a campaign ending TPK) rather than accept any sort of defeat or setback.</p><p></p><p>This came to a head last session when the party was more willing to have a character effectively die rather then give up the ingredients to make 2 potions they had gathered that session. This is just one example of many that has come up.</p><p></p><p>I admit I tend to run harder games/battles in general but i also try to give players an out or a way to fail forward, but its hard to do so if it feels like they'll only accept totally victory or death.</p><p></p><p>Has anyone else had a similar problem or just any general advice?</p></blockquote><p></p>
[QUOTE="p_johnston, post: 8824251, member: 7016849"] So I've noticed a feature of my group, with some players being worse then others, that as a whole they would rather get their characters killed (up to and including a campaign ending TPK) rather than accept any sort of defeat or setback. This came to a head last session when the party was more willing to have a character effectively die rather then give up the ingredients to make 2 potions they had gathered that session. This is just one example of many that has come up. I admit I tend to run harder games/battles in general but i also try to give players an out or a way to fail forward, but its hard to do so if it feels like they'll only accept totally victory or death. Has anyone else had a similar problem or just any general advice? [/QUOTE]
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How to work with players who wont accept any setbacks/defeat?
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