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How to work with players who wont accept any setbacks/defeat?
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<blockquote data-quote="Fanaelialae" data-source="post: 8824289" data-attributes="member: 53980"><p>[USER=7016849]@p_johnston[/USER] What were the circumstances surrounding this "your potion ingredients or your life" scenario?</p><p></p><p>I ask because one of the reasons I've seen players behave this way is due to the DM trying to subvert their agency.</p><p></p><p>From one of my own experiences, the DM contrived an encounter where he intended that our PCs would be captured. When, despite an absolutely overwhelmingly designed encounter, we actually managed to persevere, he contrived to have the enemy threaten an incapacitated PC with a poison he made up on the spot that instantly killed with no saving throw (this was 3e, where every poison had a DC, even if it was impossibly high). We refused to surrender, he killed the PC, and the players basically just rebelled and declared the campaign over.</p><p></p><p>I'm not saying you are doing anything like that.</p><p></p><p>However, as I said, I have seen that kind of behavior as a reaction to heavy handed plot hammering.</p><p></p><p>If that's not the case, then you may simply need to follow through. After all, death is one form of defeat, and if the player chooses that route then validate their agency and follow through.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8824289, member: 53980"] [USER=7016849]@p_johnston[/USER] What were the circumstances surrounding this "your potion ingredients or your life" scenario? I ask because one of the reasons I've seen players behave this way is due to the DM trying to subvert their agency. From one of my own experiences, the DM contrived an encounter where he intended that our PCs would be captured. When, despite an absolutely overwhelmingly designed encounter, we actually managed to persevere, he contrived to have the enemy threaten an incapacitated PC with a poison he made up on the spot that instantly killed with no saving throw (this was 3e, where every poison had a DC, even if it was impossibly high). We refused to surrender, he killed the PC, and the players basically just rebelled and declared the campaign over. I'm not saying you are doing anything like that. However, as I said, I have seen that kind of behavior as a reaction to heavy handed plot hammering. If that's not the case, then you may simply need to follow through. After all, death is one form of defeat, and if the player chooses that route then validate their agency and follow through. [/QUOTE]
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How to work with players who wont accept any setbacks/defeat?
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