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How to work with players who wont accept any setbacks/defeat?
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<blockquote data-quote="Fanaelialae" data-source="post: 8825019" data-attributes="member: 53980"><p>Having a discussion sounds like a good idea.</p><p></p><p>My impression is that this player may perceive it as though you are trying to violate their agency, despite that you aren't intending to force a specific outcome. Which may be related to your earlier statement that you like to make combats difficult. I'm just guessing, but it seems like you want to challenge the party, but this player sees it as plot hammering.</p><p></p><p>For all their objections, that they enjoy the existing difficulty, you could try dialing back the challenge level for a few sessions to see what happens. Worst case scenario, they complain that the game is too easy and you go back to running it the way you did before.</p><p></p><p>You could also offer them some agency in their failure conditions. The next time they want to retreat, ask them what setback occurs as a result. Maybe even look at that one player and ask them specifically. If they feel like they have agency regarding the fail state, they might be less inclined to reject it outright.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8825019, member: 53980"] Having a discussion sounds like a good idea. My impression is that this player may perceive it as though you are trying to violate their agency, despite that you aren't intending to force a specific outcome. Which may be related to your earlier statement that you like to make combats difficult. I'm just guessing, but it seems like you want to challenge the party, but this player sees it as plot hammering. For all their objections, that they enjoy the existing difficulty, you could try dialing back the challenge level for a few sessions to see what happens. Worst case scenario, they complain that the game is too easy and you go back to running it the way you did before. You could also offer them some agency in their failure conditions. The next time they want to retreat, ask them what setback occurs as a result. Maybe even look at that one player and ask them specifically. If they feel like they have agency regarding the fail state, they might be less inclined to reject it outright. [/QUOTE]
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How to work with players who wont accept any setbacks/defeat?
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