Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to work with players who wont accept any setbacks/defeat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8826911" data-attributes="member: 50987"><p>As frustrating as it is, [USER=6987520]@DND_Reborn[/USER] already gave the best solution in my opinion:</p><p></p><p></p><p></p><p>Dungeons & Dragons is a game. And like many other games, it has multiple "win" conditions and multiple "lose" conditions. You don't play poker assuming you can win every hand. You don't play chess with the expectation of always beating your opponent. You don't go bowling and expect to fill your score card with strikes every single night. No football team is always undefeated forever. Etc.</p><p></p><p>So the only thing I would add (and I see that others have added it as well) is that "killing them" is just one Lose Condition. They could be captured, turned into werewolves, robbed and left for dead, rescued by an insufferable thunder-stealing NPC superhero who takes all the credit, etc. I'd start out with smaller, less-severe consequences and then gradually make them more painful over time, so that they understand that (1) failure is always possible, (2) it's often unpleasant, (3) it's unpredictable, (4) failure isn't a punishment, and (5) the game will go on even after defeat/failure.</p><p></p><p>This one last one might be my own baggage: the players need to understand that you aren't going to be "reshuffling the deck," and they aren't going to "teach the DM a lesson" by doubling down. Believe it or not, there are players out there who will effectively hold the group hostage with the threat of game night cancellations or even a campaign-ending TPK in order to get what they want. I've only had to deal with that kind of stubborn "play my way or I'll take my ball and go home" mentality once, and I ended up losing two players over it.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8826911, member: 50987"] As frustrating as it is, [USER=6987520]@DND_Reborn[/USER] already gave the best solution in my opinion: Dungeons & Dragons is a game. And like many other games, it has multiple "win" conditions and multiple "lose" conditions. You don't play poker assuming you can win every hand. You don't play chess with the expectation of always beating your opponent. You don't go bowling and expect to fill your score card with strikes every single night. No football team is always undefeated forever. Etc. So the only thing I would add (and I see that others have added it as well) is that "killing them" is just one Lose Condition. They could be captured, turned into werewolves, robbed and left for dead, rescued by an insufferable thunder-stealing NPC superhero who takes all the credit, etc. I'd start out with smaller, less-severe consequences and then gradually make them more painful over time, so that they understand that (1) failure is always possible, (2) it's often unpleasant, (3) it's unpredictable, (4) failure isn't a punishment, and (5) the game will go on even after defeat/failure. This one last one might be my own baggage: the players need to understand that you aren't going to be "reshuffling the deck," and they aren't going to "teach the DM a lesson" by doubling down. Believe it or not, there are players out there who will effectively hold the group hostage with the threat of game night cancellations or even a campaign-ending TPK in order to get what they want. I've only had to deal with that kind of stubborn "play my way or I'll take my ball and go home" mentality once, and I ended up losing two players over it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to work with players who wont accept any setbacks/defeat?
Top