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How to write good GM notes
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<blockquote data-quote="Odhanan" data-source="post: 2458536" data-attributes="member: 12324"><p>1. Having a notebook is a must, for me. I keep all my notes in there, so that I don't loose them - the probability is higher when I keep them on loose sheets of paper. However, when I am game mastering, I find it is easier for me to keep the notes (that I copied from my notebook just before the game) on sheets of paper. This is much simpler to handle with all the dice, coffee cup, rulebooks, pipe & ashtray (I am a pipe smoker, but don't smoke at the table if the players don't like it - just a question of curtesy), maps behind my DM Screen. </p><p></p><p>The main thing I think is to keep notes as ... notes. Not write everything down. Just describe the key factors on your sheets. Organize them with arrows, points by points, and/or as a flowshart. Keep things understandable by a quick look behind the screen, and loose enough so that you can remain spontaneous when game mastering (a key for dynamism when DMing, IME).</p><p></p><p>2. Keep loose sheets written only on one side. You just have to shuffle through your notes, and not turn them over/manipulate them to no end.</p><p></p><p>3. I might find some or keep some next time I run a game. Why?</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2458536, member: 12324"] 1. Having a notebook is a must, for me. I keep all my notes in there, so that I don't loose them - the probability is higher when I keep them on loose sheets of paper. However, when I am game mastering, I find it is easier for me to keep the notes (that I copied from my notebook just before the game) on sheets of paper. This is much simpler to handle with all the dice, coffee cup, rulebooks, pipe & ashtray (I am a pipe smoker, but don't smoke at the table if the players don't like it - just a question of curtesy), maps behind my DM Screen. The main thing I think is to keep notes as ... notes. Not write everything down. Just describe the key factors on your sheets. Organize them with arrows, points by points, and/or as a flowshart. Keep things understandable by a quick look behind the screen, and loose enough so that you can remain spontaneous when game mastering (a key for dynamism when DMing, IME). 2. Keep loose sheets written only on one side. You just have to shuffle through your notes, and not turn them over/manipulate them to no end. 3. I might find some or keep some next time I run a game. Why? [/QUOTE]
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