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<blockquote data-quote="Quickleaf" data-source="post: 2458632" data-attributes="member: 20323"><p>Hey PJ, I'm going to answer your question about how to handle notes DURING the game. Fyi, we don't use a computer when we game, and we have a closed book policy, meaning no rulebooks are consulted during the game.</p><p></p><p>Before the game I set up 3 piles...</p><p></p><p>The left pile is <strong>Leftovers</strong> -- Anything from the last adventure(s) that seems like it could still be pertinent. In general, this pile becomes the largest. My players have suggested that I observe a closed-book policy during play with regard to my leftovers pile because on several occasions it has taken me too long to look up an old bit of info.</p><p>The middle pile is <strong>Currency</strong> -- Anything that I've created just for the CURRENT session. This always includes a flowchart of likely plots, along with anything new (rules, spells, NPCs, settings, etc).</p><p>The right pile is <strong>Broadcasts</strong> -- Anything having to do with the future. This includes things the PCs might find out through detective work or divination, or anything I want to foreshadow. In rare cases, clever/unexpected player actions move material from this pile to the currency pile.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2458632, member: 20323"] Hey PJ, I'm going to answer your question about how to handle notes DURING the game. Fyi, we don't use a computer when we game, and we have a closed book policy, meaning no rulebooks are consulted during the game. Before the game I set up 3 piles... The left pile is [b]Leftovers[/b] -- Anything from the last adventure(s) that seems like it could still be pertinent. In general, this pile becomes the largest. My players have suggested that I observe a closed-book policy during play with regard to my leftovers pile because on several occasions it has taken me too long to look up an old bit of info. The middle pile is [b]Currency[/b] -- Anything that I've created just for the CURRENT session. This always includes a flowchart of likely plots, along with anything new (rules, spells, NPCs, settings, etc). The right pile is [b]Broadcasts[/b] -- Anything having to do with the future. This includes things the PCs might find out through detective work or divination, or anything I want to foreshadow. In rare cases, clever/unexpected player actions move material from this pile to the currency pile. [/QUOTE]
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