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How to YOU create an adventure?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 334307" data-attributes="member: 710"><p>I think, I do it very similar, just only for 2 years now, not 20 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, and I am not as fast as you are (On the other hand, we might play longer adventures and have longer sessions than you). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let`s see a more unusual example... :</p><p>We had a campaign where the DM was not good in storytelling (even with prewritten adventures) or gamemastering. </p><p>We had just an adventure, where we fought a very nasty Dragon, that was far above our abilities (we are level 16, his CR was 24+), but we managed (due to "incompetence of the master") to survive. </p><p>Well, I thougt what could have been done with the adventure, and I figure out: Much more. So, I am not considering developing it further, combine some older adventures, and make a greater plot about major artifacts, a lost Dragon Species, and the great plans of a Dragon...</p><p></p><p>In the more usual adventures, I have some basic ideas - a villain, a plot hook for the forthcoming of the campaign, and similar things. As an example, I plan an invasion in my campaign world, and one of the first spot that will be seen of this, is the infiltration of an important communication stations by some of the invaders - probably nobody will get the clue, that this will be more important in the long run, but later, they might remind it.</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 334307, member: 710"] I think, I do it very similar, just only for 2 years now, not 20 :), and I am not as fast as you are (On the other hand, we might play longer adventures and have longer sessions than you). :) Let`s see a more unusual example... : We had a campaign where the DM was not good in storytelling (even with prewritten adventures) or gamemastering. We had just an adventure, where we fought a very nasty Dragon, that was far above our abilities (we are level 16, his CR was 24+), but we managed (due to "incompetence of the master") to survive. Well, I thougt what could have been done with the adventure, and I figure out: Much more. So, I am not considering developing it further, combine some older adventures, and make a greater plot about major artifacts, a lost Dragon Species, and the great plans of a Dragon... In the more usual adventures, I have some basic ideas - a villain, a plot hook for the forthcoming of the campaign, and similar things. As an example, I plan an invasion in my campaign world, and one of the first spot that will be seen of this, is the infiltration of an important communication stations by some of the invaders - probably nobody will get the clue, that this will be more important in the long run, but later, they might remind it. Mustrum Ridcully [/QUOTE]
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