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How tough is City of the Spider Queen?
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<blockquote data-quote="Trellian" data-source="post: 925754" data-attributes="member: 1843"><p>First of all, I think it is unfair for your DM to run this module if you do not want to play in it. A Dm should always talk to their players about what they want and do not want to play. In fact, he should know what you enjoy if he has DMed you for a while. I know that most of my players enjoy dungeon crawls, and are not really role-players. That is why this module may be perfect for them. </p><p></p><p>I will start DMing it on Sunday, and most of my players are looking forward to it. We were running a Kalamar campaign, no apparent goal, just wandering around doing odd jobs here and there. I asked them whether they would like to play City of the spider queen, and with a 3-2 vote Cotsq won. There is really only one of the players who has a problem with Underdark hack'n'slash, the other who voted against did so because he had killer stats on his last character... </p><p></p><p>Anyway, since my players always seem to have problems with published modules, I started them at a higher level. I also told them that they would be members of an organization called The White Ribbon, a 500 year old organization of heroes battling the drow menace, but also welcoming the few good-aligned ones to the surface world. I also told them to make characters with classes, prestige classes, feats and equipments that would enable them to combat drow effectively. </p><p></p><p>Char 1: Half-drow Wiz5/Spellfire Wielder 7 - with a con of 22, this D4 character has 109 hp, and can dish out a stunning 22d6 spellifre damage a round! </p><p></p><p>Char 1cohort: Half-drow monk10 - hasn't been created yet</p><p></p><p>Char 2: Human Fighter 5/Master Samurai 7 </p><p>Char 2 cohort: Air Genasi Ftr 5/Deepwood Sniper 5</p><p></p><p>Char 3: Halfling Rogue7/Dungeon Delver 5 - maxed out skills in search and disable device</p><p></p><p>Char 4: Drow Ftr6/Rgr1/Foe hunter3 - wields a keen falchion vakar +3, favored and hated enemy drows, will have a spell resistance against drow next level of 30</p><p></p><p>Char 5: not created yet, but it will be a Cleric/Divine Oracle/Contemplate/???? With a lot of wisdom boosting, greater spell penetration and possibly the madness prestige domain, giving him +10 or +11 on save DCs.</p><p></p><p>I suspect it may be a little easy for them, at least in the beginning, but many deaths in the beginning would have ruined the whole experience for them.</p></blockquote><p></p>
[QUOTE="Trellian, post: 925754, member: 1843"] First of all, I think it is unfair for your DM to run this module if you do not want to play in it. A Dm should always talk to their players about what they want and do not want to play. In fact, he should know what you enjoy if he has DMed you for a while. I know that most of my players enjoy dungeon crawls, and are not really role-players. That is why this module may be perfect for them. I will start DMing it on Sunday, and most of my players are looking forward to it. We were running a Kalamar campaign, no apparent goal, just wandering around doing odd jobs here and there. I asked them whether they would like to play City of the spider queen, and with a 3-2 vote Cotsq won. There is really only one of the players who has a problem with Underdark hack'n'slash, the other who voted against did so because he had killer stats on his last character... Anyway, since my players always seem to have problems with published modules, I started them at a higher level. I also told them that they would be members of an organization called The White Ribbon, a 500 year old organization of heroes battling the drow menace, but also welcoming the few good-aligned ones to the surface world. I also told them to make characters with classes, prestige classes, feats and equipments that would enable them to combat drow effectively. Char 1: Half-drow Wiz5/Spellfire Wielder 7 - with a con of 22, this D4 character has 109 hp, and can dish out a stunning 22d6 spellifre damage a round! Char 1cohort: Half-drow monk10 - hasn't been created yet Char 2: Human Fighter 5/Master Samurai 7 Char 2 cohort: Air Genasi Ftr 5/Deepwood Sniper 5 Char 3: Halfling Rogue7/Dungeon Delver 5 - maxed out skills in search and disable device Char 4: Drow Ftr6/Rgr1/Foe hunter3 - wields a keen falchion vakar +3, favored and hated enemy drows, will have a spell resistance against drow next level of 30 Char 5: not created yet, but it will be a Cleric/Divine Oracle/Contemplate/???? With a lot of wisdom boosting, greater spell penetration and possibly the madness prestige domain, giving him +10 or +11 on save DCs. I suspect it may be a little easy for them, at least in the beginning, but many deaths in the beginning would have ruined the whole experience for them. [/QUOTE]
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