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How tough is City of the Spider Queen?
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<blockquote data-quote="zero skill LPB" data-source="post: 942175" data-attributes="member: 9941"><p><strong>6 PCs and a whooole lotta magic items</strong></p><p></p><p>My group has been playing this run for months now (since October?) and we're just about at the end. The group started at 9th or 10th and has advanced up through 13th with some characters very near 14th. We started with wealth and magic in excess of that recommended by the DMG guideline. We are getting our butts handed to us in the final battles. Why's that?</p><p></p><p>[ SPOILERS BELOW THIS POINT ]</p><p></p><p>We've done the stealth/diplomacy route and have avoided many fights by either talking or sneaking our way past. What this has done: we have deprived ourselves of experience points and loot. Not really an issue if you're doing it for story reasons (Hurry! We cannot fight these pests, we must SAVE THE WORLD!), right? Well...</p><p></p><p>The way it's being played, which BTW is completely appropriate IMO and I do not fault the GM in the slightest (in fact, I think it's cool), is that there is absolutely NO chance for diplomacy OR stealth in the end game. You are facing TRUE EVIL that is only one step removed from GODLEVEL POWER and It wants to KILL EVERYTHING. Multiple opponents who, alone, are CR18 (or greater!), are within shouting distance of, like, half a dozen buddies that are similiarly powerful, and who want you dead, Dead, DEAD. If you lack the HD and the magic to take them down, well, welcome to the ranks of the undead; that was the baddies' goal all along.</p><p></p><p>It has been a fun ride, but at this point my party's only hope of survival (not success, just living to see another day) is convincing a Baalor lackey (yes, a lackey; he and a couple of others report to someone EVEN MORE powerful named "Hellspawn") that our knowledge and cooperation will be more satisifying, or at least useful, to him than our painful deaths.</p><p></p><p>party consists of: </p><p></p><p>NG wood elf barbarian (13) + annoyingly LG badass moon blade</p><p>NG moon elf ranger (13)</p><p>CN moon elf sorcerer/spellfire channeler (10/3)</p><p>CG shield dwarf cleric of brightaxe (13)</p><p>NG human psychic warrior (13)</p><p>NE halfling rogue (13)</p></blockquote><p></p>
[QUOTE="zero skill LPB, post: 942175, member: 9941"] [b]6 PCs and a whooole lotta magic items[/b] My group has been playing this run for months now (since October?) and we're just about at the end. The group started at 9th or 10th and has advanced up through 13th with some characters very near 14th. We started with wealth and magic in excess of that recommended by the DMG guideline. We are getting our butts handed to us in the final battles. Why's that? [ SPOILERS BELOW THIS POINT ] We've done the stealth/diplomacy route and have avoided many fights by either talking or sneaking our way past. What this has done: we have deprived ourselves of experience points and loot. Not really an issue if you're doing it for story reasons (Hurry! We cannot fight these pests, we must SAVE THE WORLD!), right? Well... The way it's being played, which BTW is completely appropriate IMO and I do not fault the GM in the slightest (in fact, I think it's cool), is that there is absolutely NO chance for diplomacy OR stealth in the end game. You are facing TRUE EVIL that is only one step removed from GODLEVEL POWER and It wants to KILL EVERYTHING. Multiple opponents who, alone, are CR18 (or greater!), are within shouting distance of, like, half a dozen buddies that are similiarly powerful, and who want you dead, Dead, DEAD. If you lack the HD and the magic to take them down, well, welcome to the ranks of the undead; that was the baddies' goal all along. It has been a fun ride, but at this point my party's only hope of survival (not success, just living to see another day) is convincing a Baalor lackey (yes, a lackey; he and a couple of others report to someone EVEN MORE powerful named "Hellspawn") that our knowledge and cooperation will be more satisifying, or at least useful, to him than our painful deaths. party consists of: NG wood elf barbarian (13) + annoyingly LG badass moon blade NG moon elf ranger (13) CN moon elf sorcerer/spellfire channeler (10/3) CG shield dwarf cleric of brightaxe (13) NG human psychic warrior (13) NE halfling rogue (13) [/QUOTE]
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