Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How tough is City of the Spider Queen?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron_Chef" data-source="post: 943628" data-attributes="member: 4530"><p>I think I should just step in as DM and fix this thing before it gets out of hand. Drastically shorten the CoTSQ, lower the challenge level of the main bad guys, cut out all the lame uber-monsters and insert some freakin RPing logic into it so it makes sense in our campaign instead of feeling lame and tacked-on. Something I didn't want to have to do, but appears I'll have to since the DM doesn't get the point. I'll discuss this with the other players. Bitching and moaning about how pathetic it is here doesn't do much good, you're right, but it sure is nice to vent outside my group so I can think straight without emotion getting in the way of my arguments.</p><p></p><p>Kiriansalee makes for a rotten villain, though. How does an insane demigod kill Orcus? Maybe I can make her a pawn of Cyric (not my favorite evil deity, either, by any stretch---I thought the whole Cyric ascension/Time of Troubles was beyond pathetic) but at least there is more of a connection there in our campaign (we've had trouble with Cyricist terror cells before, hiding behind demon god cult fronts seeking to halt, destroy or impair the reconstruction of Zhentil Keep).</p><p></p><p>If we can plane shift or teleport to Maerimydra from Szith Morcane, that cuts out all of chapter 2 (the worst part, which serves only to drag things out with endless non-plot central fights). Once in Maerimydra, we briefly investgate, ally with Kurgoth Hellspawn and his army and ultimately recover the Rod after a climactic end battle in the castle/temple (not fighting hordes of 20th level and CR 18 foes as written, mind you). Then we kill Kurgoth and his army falls apart. Then everything is left in Chaos and we split back to Zhentil Keep as heroes, all within 1-3 game sessions, tops. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 943628, member: 4530"] I think I should just step in as DM and fix this thing before it gets out of hand. Drastically shorten the CoTSQ, lower the challenge level of the main bad guys, cut out all the lame uber-monsters and insert some freakin RPing logic into it so it makes sense in our campaign instead of feeling lame and tacked-on. Something I didn't want to have to do, but appears I'll have to since the DM doesn't get the point. I'll discuss this with the other players. Bitching and moaning about how pathetic it is here doesn't do much good, you're right, but it sure is nice to vent outside my group so I can think straight without emotion getting in the way of my arguments. Kiriansalee makes for a rotten villain, though. How does an insane demigod kill Orcus? Maybe I can make her a pawn of Cyric (not my favorite evil deity, either, by any stretch---I thought the whole Cyric ascension/Time of Troubles was beyond pathetic) but at least there is more of a connection there in our campaign (we've had trouble with Cyricist terror cells before, hiding behind demon god cult fronts seeking to halt, destroy or impair the reconstruction of Zhentil Keep). If we can plane shift or teleport to Maerimydra from Szith Morcane, that cuts out all of chapter 2 (the worst part, which serves only to drag things out with endless non-plot central fights). Once in Maerimydra, we briefly investgate, ally with Kurgoth Hellspawn and his army and ultimately recover the Rod after a climactic end battle in the castle/temple (not fighting hordes of 20th level and CR 18 foes as written, mind you). Then we kill Kurgoth and his army falls apart. Then everything is left in Chaos and we split back to Zhentil Keep as heroes, all within 1-3 game sessions, tops. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How tough is City of the Spider Queen?
Top