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How tough is City of the Spider Queen?
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<blockquote data-quote="gfunk" data-source="post: 943730" data-attributes="member: 1813"><p>Another one of my favorite modules is the Freeport series by Green Ronin and the last of the Trilogy "Maddness in Freeport" is ranked very highly on ENWorld. There is quite a lot of role playing involved however, it all boils down to, "You have x number of days to prevent something very, very bad from happening and if you don't then the world ends." Sure there's some "role-playing" involved, but in the end that's the plot.</p><p></p><p>This is quintessential fantasy in action! There are numerous other systems that focus on role-playing, I believe White Wolf was mentioned. Why don't you switch to Vampire or Wraith as both games seem to mesh better with your desired style of play.</p><p></p><p></p><p></p><p>As a big fan of character development myself, I can see your dilemma. But I find it very hard to believe that you are not deriving some fun out of the whole affair. Why the hell would you just torture yourself otherwise?</p><p></p><p></p><p></p><p>1. Uh, oh. There's that term again, railroad. Adventures are, by definition railroading you. They put you into a problem that you have to solve within a given set of paramters. It sounds like you would be happier playing a 11th level commoner as long as you could do what you wanted. </p><p></p><p>2. As in life!! When you gain fame (infamy) for yourself, then you can expect to draw the ire of others.</p><p></p><p>3. Well, it's already pretty clear you hate character optimization (E.g min/maxing).</p><p></p><p>We ran through this adventure and had the following interesting role-playing experiences:</p><p></p><p>1. Our characters had made friends with an enclave of Desmodu who lived in the Underdark. We knew that it was a dangerous place so we role-played with their society and got them to 'donate' a couple of scouts. Their 120 ft Blindsight and local knowledge went a looong way in simplifying encounters for us.</p><p></p><p>2. We negotiated with several factions in Maerimydra to try and get their help in overthrowing Irae T'ssaren. We had some luck with drow worshippers of Vhaerun but our parlay with Hellspawn kind of backfired<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p><p></p><p>3. After destroying the inhabitants of the Temple, my PC (an alienist) requesitioned the Temple for herself and decided to complete the Great Revenance after all! This led to some awesome role-playing opportunities and inter-party conflict.</p><p></p><p>It sounds like your DM has one style and you prefer another. The styles do not mesh. </p><p></p><p>I mean, let's be frank, most DMs would love to have a player like you. When I DM, I love when my players take the initiative by pulling a fast one on me or doing something unorthodox. You can treate CotSQ as a flowchart or as a dynamic adventure. I'm truly sorry that your DM has trapped you in the former.</p></blockquote><p></p>
[QUOTE="gfunk, post: 943730, member: 1813"] Another one of my favorite modules is the Freeport series by Green Ronin and the last of the Trilogy "Maddness in Freeport" is ranked very highly on ENWorld. There is quite a lot of role playing involved however, it all boils down to, "You have x number of days to prevent something very, very bad from happening and if you don't then the world ends." Sure there's some "role-playing" involved, but in the end that's the plot. This is quintessential fantasy in action! There are numerous other systems that focus on role-playing, I believe White Wolf was mentioned. Why don't you switch to Vampire or Wraith as both games seem to mesh better with your desired style of play. As a big fan of character development myself, I can see your dilemma. But I find it very hard to believe that you are not deriving some fun out of the whole affair. Why the hell would you just torture yourself otherwise? 1. Uh, oh. There's that term again, railroad. Adventures are, by definition railroading you. They put you into a problem that you have to solve within a given set of paramters. It sounds like you would be happier playing a 11th level commoner as long as you could do what you wanted. 2. As in life!! When you gain fame (infamy) for yourself, then you can expect to draw the ire of others. 3. Well, it's already pretty clear you hate character optimization (E.g min/maxing). We ran through this adventure and had the following interesting role-playing experiences: 1. Our characters had made friends with an enclave of Desmodu who lived in the Underdark. We knew that it was a dangerous place so we role-played with their society and got them to 'donate' a couple of scouts. Their 120 ft Blindsight and local knowledge went a looong way in simplifying encounters for us. 2. We negotiated with several factions in Maerimydra to try and get their help in overthrowing Irae T'ssaren. We had some luck with drow worshippers of Vhaerun but our parlay with Hellspawn kind of backfired:D . 3. After destroying the inhabitants of the Temple, my PC (an alienist) requesitioned the Temple for herself and decided to complete the Great Revenance after all! This led to some awesome role-playing opportunities and inter-party conflict. It sounds like your DM has one style and you prefer another. The styles do not mesh. I mean, let's be frank, most DMs would love to have a player like you. When I DM, I love when my players take the initiative by pulling a fast one on me or doing something unorthodox. You can treate CotSQ as a flowchart or as a dynamic adventure. I'm truly sorry that your DM has trapped you in the former. [/QUOTE]
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