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How tough is City of the Spider Queen?
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<blockquote data-quote="jmichels`" data-source="post: 946372" data-attributes="member: 9148"><p>As a player I would despise being blatantly railroaded as bad as you folks have been to get you into this adventure. You must get this Rod by a certain time or your all dead? And the DM has killed off all of the stuff relating to your hopes and dreams to force you to go on the adventure? Couple this with the fact that your party is woefully underpowered and likely get slaughtered in mere rounds when you get to Maemaydra. That is far too heavy handed IMO. Well you have three things you could do. Grin and bear it to the bitter end, look for the Total Party Kill, or try everything in your power to flee the adventure. </p><p></p><p>What I would do is to have all of the PCs have a crisis of faith and swear off this repressive diety. Then I would have the Mind Flayer plane shift you to a Church of Shar, Cyric, Velsharoon etc. and convert to their religion. Or you could approach some insipid good organization like the Harpers and spill the beans about the Zhents plans in exchange for protection and atonement. Then you convert to a diety like Tyr, Torm, or Chauntea that probably won't be so meddlesome. Or you could simply swear off Bane and then teleport to some place far from the reach of the Black Network and start a new life. I would choose either Kara-Tur, Calimshan, or maybe Aglarond since they seem far enough away or have powerful people keeping the Zhents/Baneites out. If the the DM sends a Banite Punishing Squad of overwhelming power (or some other punishment device) to off you take the TPK like a man. </p><p></p><p>If this happens then start the campaign again from scratch, but build the new PCs with an eye toward combat optimization so you could breeze through the needless combat to get to the juicy RP. Make every combat short and sweet bringing overwhelming force into play then move on to the next thing that advances the plot. Since you don't really want to DM longterm, and you can't find another one to take over, you have to play your DMs game. It pays to be as good at that game as you can be.</p></blockquote><p></p>
[QUOTE="jmichels`, post: 946372, member: 9148"] As a player I would despise being blatantly railroaded as bad as you folks have been to get you into this adventure. You must get this Rod by a certain time or your all dead? And the DM has killed off all of the stuff relating to your hopes and dreams to force you to go on the adventure? Couple this with the fact that your party is woefully underpowered and likely get slaughtered in mere rounds when you get to Maemaydra. That is far too heavy handed IMO. Well you have three things you could do. Grin and bear it to the bitter end, look for the Total Party Kill, or try everything in your power to flee the adventure. What I would do is to have all of the PCs have a crisis of faith and swear off this repressive diety. Then I would have the Mind Flayer plane shift you to a Church of Shar, Cyric, Velsharoon etc. and convert to their religion. Or you could approach some insipid good organization like the Harpers and spill the beans about the Zhents plans in exchange for protection and atonement. Then you convert to a diety like Tyr, Torm, or Chauntea that probably won't be so meddlesome. Or you could simply swear off Bane and then teleport to some place far from the reach of the Black Network and start a new life. I would choose either Kara-Tur, Calimshan, or maybe Aglarond since they seem far enough away or have powerful people keeping the Zhents/Baneites out. If the the DM sends a Banite Punishing Squad of overwhelming power (or some other punishment device) to off you take the TPK like a man. If this happens then start the campaign again from scratch, but build the new PCs with an eye toward combat optimization so you could breeze through the needless combat to get to the juicy RP. Make every combat short and sweet bringing overwhelming force into play then move on to the next thing that advances the plot. Since you don't really want to DM longterm, and you can't find another one to take over, you have to play your DMs game. It pays to be as good at that game as you can be. [/QUOTE]
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How tough is City of the Spider Queen?
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