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How tough is too tough?
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<blockquote data-quote="Fynn" data-source="post: 1966101" data-attributes="member: 27384"><p><strong>Gm</strong></p><p></p><p>Green Slime,</p><p></p><p>Generally the GM is a great DM. He does believe that stupidity should get you killed (Which is something I agree with) - Until the party had sorted out the inevitable teething problems and come up with some tactics there were several deaths in the party, but I think he wants us to find our way out of problems. Last campaign, we had to get the soul gem holding Blah Blah's soul. fair enough. Held on a volcanic island with 500 odd fire giants. Of course we don't go in the front doors, we stone shape down through the rock and steal it avoiding the large red dragon guard. And then TP out.</p><p></p><p>With this though every opponent we face (With the exception of the harpies) has more HP than us and has the ability to kill us in one round. Which just seems a little OTT when we can ONLY go in the front door. Mainly I'm pissed that he fudged the part where they were attacking the keep. It would be a completely different scenario were we inside with the Keeps defenses helping us along (instead of being against us). It is not that I want to pack it in, but with his rule that if you die you lose a level it seems engineered that we do sneaky things, and then he railroads us into combat. Which is why the "Blow the keep to smithereens and get the experience points for killing all of them" seems very attractive at this point.</p><p></p><p>F</p></blockquote><p></p>
[QUOTE="Fynn, post: 1966101, member: 27384"] [b]Gm[/b] Green Slime, Generally the GM is a great DM. He does believe that stupidity should get you killed (Which is something I agree with) - Until the party had sorted out the inevitable teething problems and come up with some tactics there were several deaths in the party, but I think he wants us to find our way out of problems. Last campaign, we had to get the soul gem holding Blah Blah's soul. fair enough. Held on a volcanic island with 500 odd fire giants. Of course we don't go in the front doors, we stone shape down through the rock and steal it avoiding the large red dragon guard. And then TP out. With this though every opponent we face (With the exception of the harpies) has more HP than us and has the ability to kill us in one round. Which just seems a little OTT when we can ONLY go in the front door. Mainly I'm pissed that he fudged the part where they were attacking the keep. It would be a completely different scenario were we inside with the Keeps defenses helping us along (instead of being against us). It is not that I want to pack it in, but with his rule that if you die you lose a level it seems engineered that we do sneaky things, and then he railroads us into combat. Which is why the "Blow the keep to smithereens and get the experience points for killing all of them" seems very attractive at this point. F [/QUOTE]
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How tough is too tough?
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